CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
id sigradi2009_1019
authors Christakou, Evangelos Dimitrios; Neander Furtado Silva
year 2009
title Da Perspectiva Artificialis ao Cyberespaço: Motor Gráfico e a Visualisação Interativa da Luz Natural no Interior do Edificio [From perspectiva artificialis to cyberspace: Game-engine and the interactive visualization of the natural light in the interior of the building]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary In order to support the conceptual design, the architect used throughout the years, mockups - scaled physical models - or perspective drawings that intended to predict architectural ambience before its effective construction. This paper studies the real time interactive visualization, focused on one of most important aspects inside building space: the natural light. Although the majority of physically-based algorithms currently existing was designed for the synthesis of static images which may not take into account how to rebuild the scene - in real time - when the user is doing experiments to change certain properties of design.
keywords omputer simulation; computer visualization; Natural Light; real-time interactivity
series SIGRADI
full text file.pdf (589,817 bytes)
references Content-type: text/plain
Details Citation Select
100%; open (1965) Find in CUMINCAD The Ultimate display , Proceedings of the Int.Fed. of Information Processing Congress, vol 2, p. 506–508

100%; open AKENINE-MOLLER, T. e HAINES, E. (2002) Find in CUMINCAD Real-Time Rendering , Segunda ed. A K Peters Ltd, Massachusetts

100%; open DAMEZ, C.; DIMITRIEV, K.; MYSZKOWSKI, K. (2003) Find in CUMINCAD State of art in global illumination for interactive applications and high-quality animations , Computer graphics forum. p. 55-77

100%; open ERLICH, C. K. (2002) Find in CUMINCAD Computer Aided Perception: A method to Evaluate the Representation of Glare in Computer Graphics Imagery , Dissertation, University of Berkeley, California

100%; open GREBLER, E. (2006) Find in CUMINCAD Game programming for teens , Boston: Thomas Course Technology

100%; open HAIGH-HUTCHINSON, M. (2009) Find in CUMINCAD Real-Time cameras: a guide for Game designers and developers , Morgan Kaufmann

100%; open KADA, M. e FRITSCH, D. (2004) Find in CUMINCAD Visualisation using games engines , XXth ISPRS Congress. Istambul

100%; open LEWIS, M. e JACOBSON, J. (2002) Find in CUMINCAD Game engines in scientific research , Communications of the ACM

100%; open NIJASURE, M, S PATTANAIK, and V GOEL (2005) Find in CUMINCAD Real-Time Global Illumination on GPUs , Journal of graphics tools, p. 55-71

100%; open SUTHERLAND, I. (1963) Find in CUMINCAD Sketchpad a man-machine graphical communication System , Massachusets: Tese de doutorado em Ciência da Computação, MA

100%; open TOLE, P.; PELLACINI, F.; WALTER, B.; GREENBERG, D. P. (2002) Find in CUMINCAD Interactive Global Illumination in Dynamic Scenes em Proceedings of the 29th annual conference on Computer graphics and interactive techniques , San Antonio, Texas: ACM New York, NY, p. 537 – 546

100%; open WATT, A. e POLICARPO, F. (2003) Find in CUMINCAD 3D games-animation and advanced real-time Rendering , Ediburgo: Pearson Education Limited-Addison Wesley WARD

last changed 2016/03/10 08:49
pick and add to favorite papersHOMELOGIN (you are user _anon_976112 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002