CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

id sigradi2014_109
authors Alves, Gilfranco Medeiros; Anja Pratschke
year 2014
title O projeto enquanto jogo: colaboração digital livre? [Design as a game: free digital collaboration?]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 53-56
summary The paper will present one specific aspect of the PhD research called Cibersemiótica e Processos de Projeto: Metodologia em Revisão, funded by FAPESP, which in turn is linked to the Nomads.usp research group of the University of São Paulo. The paper discusses aspects of digital design processes within an approach on social collaboration with digital mediation, from concepts based on Actor Network Theory, developed by the French Philosopher Bruno Latour, Swarm Behaviour, which is observed in nature, as well as the Multi-Agent Systems. The paper aims to examine collaborative procedures and hybrid design methods involving several actors or players, trying to redefine the possibilities of conception in Architecture with a bottom-up approach, considering the concept of game applied to digital design processes.
keywords Actors Network Theory; Cybersmiotics; games;Multi-Agent System; Swarm Behaviour
series SIGRADI
email gilfranco.alves@ufms.br
full text file.pdf (235,940 bytes)
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100%; open HOVESTAD, Ludger (2007) Find in CUMINCAD Why Games for Architecture? , pp. 335-339. In BORRIES, Friedrich von; WALZ, Steffen P.; BÖTTGER, Matthias. (Ed.). Space Time Play: Computer Games, Architecture and Urbanism: The Next Level. Basel: Birkhäuser
100%; open LATOUR, Bruno (2005) Find in CUMINCAD Reassembling the Social: An Introduction to Actor-Network Theory , New York: Oxford University Press
100%; open LOOTSMA, Bart (2007) Find in CUMINCAD Toward a Game Theory of Architecture , pp. 404-406. In: BORRIES, Friedrich von; WALZ, Steffen P.; BÖTTGER, Matthias. (Ed.). Space Time Play: Computer Games, Architecture and Urbanism: The Next Level. Basel: Birkhäuser
100%; open OOSTERHUIS, Kas; JASKIEWICZ, Thomasz (2007) Find in CUMINCAD 798 Multipayer Design Game , pp. 358-361. In BORRIES, Friedrich von; WALZ, Steffen P.; BÖTTGER, Matthias. (Ed.). Space Time Play: Computer Games, Architecture and Urbanism: The Next Level. Basel: Birkhäuser
100%; open YANG, Ang (2008) Find in CUMINCAD Intelligent Complex Adaptive Systems , London: IGI Publishing

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