CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

id sigradi2014_134
authors Donzet, Jonathan; Rodrigo Leira, Eduardo Fernández Albano
year 2014
title Ecnologías de Interacción Avanzadas Aplicadas a Videojuegos [Advanced interaction technologies applied to gaming]
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 149-152
summary New technologies allowing new forms of interaction emerged in the last years and have been applied to videogames. From here arises the possibility of integrating these technologies in one interactive experience. In this article are presented the main results in the integration of Unity 3D graphics engine, Microsoft Kinect SDK and NVIDIA 3D Vision, in order to combine head tracking, gesture recognition and stereoscopic vision into a videogame.
keywords Natural user interface; stereoscopic images 3D; image processing; View-Dependent images; head tracking
series SIGRADI
email jonathandonzet@gmail.com
full text file.pdf (201,189 bytes)
references Content-type: text/plain
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100%; open Jayashree R. Pansare, Shravan H. Gawande, Maya Ingle (2012) Find in CUMINCAD Real-Time Static Hand Gesture Recognition for AmericanSign Language (ASL) in Complex Background , Journal of Signal and Information Processing, 2012, 3, 364-367 doi:10.4236/jsip.2012.33047 Published Online August 2012
100%; open Steinman, S., Steinman, B., Garzia, R. (2000) Find in CUMINCAD Foundations of Binocular Vision: A Clinical perspective , McGraw-Hill Medical. ISBN 0-8385-2670-5

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