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id sigradi2016_571
authors Teixeira, Deglaucy Jorge; Maritan, Bruna Bertolazi; Gonçalves, Berenice S.
year 2016
title Um modelo de fluxo para design de livro digital infantil [A flow model for children's digital book design]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.78-85
summary The fundamentals of traditional publishing design are insufficient to support the children's book app design - book application format that brings a similar layout to printed picturebook and interactivities that resemble video games. So, how to structure your design process? And what approaches able to involve multimedia and interactivity to guide this design process? Through an exploratory, analytical and comparative research, we investigated graphic design and editorial theories, hypermedia design and game design. It was elaborated a proposal flow for digital children's book design.
keywords Children's book apps; Design; Process
series SIGraDi
email deglaucyjorge@gmail.com
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100%; open (2003) Find in CUMINCAD The game, the player, the World: looking for a heart of gameness , Level Up: Digital Games Research Conference Proceedings: Utrecht: Utrecht Universit

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100%; open (2011) Find in CUMINCAD Design Thinking , s.m. ac?a?o ou pra?tica de pensar o design. (traduc?a?o Mariana Belloli). Porto Alegre: Bookman

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100%; open (2014) Find in CUMINCAD Picture Books and the Digital World , The Reading Teacher, v. 67, n. 8, p. 577-585

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