CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
id sigradi2016_571
authors Teixeira, Deglaucy Jorge; Maritan, Bruna Bertolazi; Gonçalves, Berenice S.
year 2016
title Um modelo de fluxo para design de livro digital infantil [A flow model for children's digital book design]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.78-85
summary The fundamentals of traditional publishing design are insufficient to support the children's book app design - book application format that brings a similar layout to printed picturebook and interactivities that resemble video games. So, how to structure your design process? And what approaches able to involve multimedia and interactivity to guide this design process? Through an exploratory, analytical and comparative research, we investigated graphic design and editorial theories, hypermedia design and game design. It was elaborated a proposal flow for digital children's book design.
keywords Children's book apps; Design; Process
series SIGraDi
full text file.pdf (448,050 bytes)
references Content-type: text/plain
Details Citation Select
100%; open (2003) Find in CUMINCAD The game, the player, the World: looking for a heart of gameness , Level Up: Digital Games Research Conference Proceedings: Utrecht: Utrecht Universit

100%; open (2011) Find in CUMINCAD Design Thinking , s.m. ac?a?o ou pra?tica de pensar o design. (traduc?a?o Mariana Belloli). Porto Alegre: Bookman

100%; open (2011) Find in CUMINCAD The elements of user experience: user-centered design for the web and beyond , 2. ed. Berkeley - CA: Pearson Education

100%; open (2013) Find in CUMINCAD Digital Children’s Books: An Analysis of the eBook-app The Numberlys from the Perspective of Game Design , Senses & Sensibility in Florianópolis: Advertising, Design, Fashion, Marketing, Photography and Visual Culture. Florianópolis: Editora UFSC

100%; open (2013) Find in CUMINCAD Fundamentals of game design , Pearson Education

100%; open (2014) Find in CUMINCAD Picture Books and the Digital World , The Reading Teacher, v. 67, n. 8, p. 577-585

100%; open (2014) Find in CUMINCAD Game design workshop , a playcentric approach to creating innovative games. 3. ed. Boca Raton, Florida: CRC press

last changed 2017/06/21 12:19
pick and add to favorite papersHOMELOGIN (you are user _anon_787528 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002