CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
id sigradi2016_803
authors Almeida, Marcela Alves de
year 2016
title A teoria da ludificação e os ambientes responsivos [The theory of ludification and responsive environments]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.838-843
summary This paper reports the responsive environments and the Theory of Ludification towards the interaction design using the structure of games on feedback process. It presents an interaction classification that can be reactive, responsive and dialogical based on authors related to cybernetics studies. It exposes the need for rationality in environments as an intrinsic and necessary condition for achieving the interaction. It also uses dialogue and game Vilém Flusser’s concepts to support this argument. Thus, it broadens the contemporary architectural discussion that encompassing communication processes that do not recognize the physical boundaries of the buildings.
keywords Resposive Environment; Ludification; Interaction; Play; Game
series other
type normal paper
full text file.pdf (465,400 bytes)
references Content-type: text/plain
Details Citation Select
100%; open (1977) Find in CUMINCAD Responsive environments , AFIPS ’77 Proceedings of the june 13-16 (pp.423-433). National Computer Conferece. Minnesota: AFIPS Press

100%; open (2000) Find in CUMINCAD Delusions of dialogue: control and choice in interactive art , Leonardo, 33(2),133-136

100%; open (2001) Find in CUMINCAD And he was magic , Kybernetes 30(5), 652-673

100%; open (2007) Find in CUMINCAD Distinguishing concepts: lexicons of interactive art and architecture , Architectural Design, 77(4), 22-31

100%; open (2009) Find in CUMINCAD Dubberly, H., Pangaro, P., & Haque, U , Interactions, 26 (1), 69-75

100%; open (2012) Find in CUMINCAD Rationalizing play: a critical theory of digital gaming , A. Feenberg, &Norm Friesen (Eds.), (Re)Inventing the internet: critical case studies (pp.21-42). Rotterdam, Netherlands: Sense

100%; open (2014) Find in CUMINCAD Interview with Ranulph Glanville: on individual. In Johanna J?ekalda, Johan Tali & Siim Tuksam (Eds.) , Interspace: essays on the digital & the public (pp.58-85). Estonia: Tallinn Book Printers

last changed 2017/06/21 12:51
pick and add to favorite papersHOMELOGIN (you are user _anon_51037 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002