CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References
id sigradi2018_1348
authors Bertuzzi, Juan Pablo; Chiarella, Mauro
year 2018
title Gamification of Educational Environments through Virtual Reality Platforms
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 975-979
summary This paper proposes the experimentation of new information and communication technologies through the development of an experimental and interactive virtual reality application, where educational content and game mechanics are incorporated, in order to generate interactivity within a digital 3D space and promote academic exchange in an innovative way. This project aims to the exploration of an open 3D digital environment, where the modeling is inspired by some sector of the physical space of the authors’ university, compatible for the incorporation of smart objects, avatars and a dialogue/activities system that deals with several educational topics.
keywords Avatar; Gamification; Hybrid worlds; Techno-politics; Virtual reality
series SIGraDi
email jpbertuzzi@hotmail.com
full text file.pdf (133,639 bytes)
references Content-type: text/plain
Details Citation Select
100%; open Bailenson, J. & Blascovich, J. (2004) Find in CUMINCAD Avatars , Bainbridge, W. (Ed.), Berkshire Encyclopedia of Human-Computer Interaction (p. 64-68). Great Barrington, MA: Berkshire Publishing Group

100%; open Castells, M. (2012) Find in CUMINCAD Networks of Outrage and Hope: Social Movements in the Internet Age , Malden, MA: Polity Press

100%; open Coleman, B. (2011) Find in CUMINCAD Hello Avatar. Rise of the Networked Generation , Cambridge, MA: MIT Press

100%; open Jorgensen, K. (2014) Find in CUMINCAD Gameworld Interfaces , Cambridge, MA: MIT Press

100%; open Mayra, F. (2008) Find in CUMINCAD An Introduction to Game Studies , London: SAGE Publications

100%; open Villagrasa, S., Fonseca, D., Redondo, E. & Duran, J. (2014) Find in CUMINCAD Teaching case of gamification and visual technologies for education , Journal of Cases on Information Technology (JCIT), 16 (4), 38-57

100%; open Wiener, N. (1988) Find in CUMINCAD The Human Use of Human Beings: Cybernetics and Society , New York: Da Capo Press

last changed 2019/05/20 09:11
pick and add to favorite papersHOMELOGIN (you are user _anon_771054 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002