CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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id sigradi2018_1426
authors Nisenbaum, Marcio; Vilas Boas, Naylor; Ripper Kós, José
year 2018
title Urban digital simulators as knowledge catalysts: a case study on the soundscape of Rio de Janeiro city center
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, Săo Carlos 7 - 9 November 2018, pp. 1134-1141
summary This paper discusses about urban digital simulators, focusing on soundscape representation aided by game engines. Digital modelling techniques have evolved and new approaches emerged, offering novel ways of experiencing the digital realm. Within soundscapes studies, the videogame media and the game design process offer interesting ways of dealing with sound phenomena, space and time. This paper describes a prototype, as part of an ongoing lab research, that simulates the soundscape of a specific site in Rio de Janeiro using game engine technology,
keywords Simulator; Sound landscape; Soundscape; Video game
series SIGraDi
email marcio.nisen@gmail.com
full text file.pdf (359,986 bytes)
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