id |
acadia17_600 |
authors |
Tabrizian, Payam; Harmon, Brendan; Petrasova, Anna; Petras, Vaclav; Mitasova, Helena; Meentemeyer, Ross |
year |
2017 |
title |
Tangible Immersion for Ecological Design |
doi |
https://doi.org/10.52842/conf.acadia.2017.600
|
source |
ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 600- 609 |
summary |
We introduce tangible immersion—virtual reality coupled with tangible interaction—to foster interdisciplinary collaboration in a critical yet creative design process. Integrating tangible, embodied interaction with geospatial modeling and immersive virtual environments (IVE) can make 3D modeling fast and natural, while enhancing it with realistic graphics and quantitative analytics. We have developed Tangible Landscape, a technology that links a physical model with a geographic information system and 3D-modeling platform through a real-time cycle of interaction, 3D scanning, geospatial computation, and 3D rendering. With this technology, landscape architects, other professionals, and the public can collaboratively explore design alternatives through an iterative process of intuitive ideation, geocomputational analysis, realistic rendering, and critical analysis. This is demonstrated with a test case for interdisciplinary problem-solving, in which a landscape architect and geoscientist use Tangible Landscape to collaboratively design landforms, hydrologic systems, planting, and a trail network for a brownfield site. Using this tangible immersive environment they rapidly explored alternative scenarios. We discuss how the participants used real-time analytics to collaboratively assess trade-offs between environmental and experiential factors, balancing landscape complexity, biodiversity, remediation capacity, and aesthetics. Together they explored how the relationship between landforms and natural processes affected the performance of the designed landscape. Technologies that couple tangible geospatial modeling with IVEs have the potential to transform the design process by breaking down disciplinary boundaries, but may also offer new ways to imagine space and democratize design. |
keywords |
design methods; information processing; simulation & optimization; collaboration; VR; AR; mixed reality |
series |
ACADIA |
email |
|
full text |
file.pdf (3,693,080 bytes) |
references |
Content-type: text/plain
|
Achanta, Radhakrishna, Appu Shaji, Kevin Smith, Aurelien Lucchi, Pascal Fua, and Sabine Susstrunk (2012)
SLIC Superpixels Compared to State of-the-Art Superpixel Methods
, IEEE Transactions on Pattern Analysis and Machine Intelligence 34 (11): 2274–2282
|
|
|
|
Baker, William L., and Yunming Cai (1992)
The r.le Programs for Multiscale Analysis of Landscape Structure Using the GRASS Geographical Information System
, Landscape Ecology 7 (4): 291–302.
|
|
|
|
Deussen, Oliver, and Bernd Lintermann (2010)
Digital Design of Nature: Computer Generated Plants and Organics
, Berlin: Springer
|
|
|
|
Dourish, Paul (2001)
Where the Action Is: The Foundations of Embodied Interaction
, Cambridge, MA: MIT Press
|
|
|
|
Ervin, Stephen, and Hope Hasbrouck (2001)
Landscape Modeling: Digital Techniques for Landscape Visualization
, New York: McGraw-Hill Professional
|
|
|
|
Mitasova, Helena, Chris Thaxton, Jaroslav Hofierka, Richard McLaughlin, Amber Moore, and Lubos Mitas (2004)
Path Sampling Method for Modeling Overland Water Flow, Sediment Transport, and Short Term Terrain Evolution in Open Source GIS
, Developments in Water Science 55: 1479–90
|
|
|
|
Mitasova, Helena, Lubos Mitas, Carlo Ratti, Hiroshi Ishii, Jason Alonso, and Russell S. Harmon (2006)
Real-Time Landscape Model Interaction Using a Tangible Geospatial Modeling Environment
, IEEE Computer Graphics and Applications 26 (4): 55–63
|
|
|
|
Petras, Vaclav, Douglas J. Newcomb, and Helena Mitasova (2017)
Generalized 3D Fragmentation Index Derived from Lidar Point Clouds
, Open Geospatial Data, Software and Standards 2 (1): 9
|
|
|
|
Petrasova, Anna, Brendan Harmon, Vaclav Petras, and Helena Mitasova (2015)
Tangible Modeling with Open Source GIS
, Berlin: Springer International Publishing
|
|
|
|
Piper, Ben, Carlo Ratti, and Hiroshi Ishii (2002)
Illuminating Clay: A Tangible Interface with Potential GRASS Applications
, Proceedings of the Open Source GIS - GRASS Users Conference. Trento, Italy
|
|
|
|
Piper, Ben, Carlo Ratti, and Hiroshi Ishii (2002)
Illuminating Clay: A 3-D Tangible Interface for Landscape Analysis
, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 355–62. Minneapolis: SIGCHI
|
|
|
|
Ratti, Carlo, Yao Wang, Hiroshi Ishii, Ben Piper, Dennis Frenchman, John P Wilson, A Stewart Fotheringham, and Gary J Hunter (2004)
Tangible User Interfaces (TUIs): A Novel Paradigm for GIS
, Transactions in GIS 8 (4): 407–21
|
|
|
|
Renschler, Chris S., Martin W. Doyle, and Martin Thoms (2007)
Geomorphology and Ecosystems: Challenges and Keys for Success in Bridging Disciplines
, Geomorphology 89 (1-2): 1–8
|
|
|
|
Robinson, Alexander (2014)
Calibrating Agencies in a Territory of Instrumentality: Rapid Landscape Prototyping for the Owens Lake Dust Control Project
, ACADIA 14: Design Agency, Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture, edited by David Gerber, Alvin Huang, and Jose Sanchez, 143–46. Los Angeles: ACADIA
|
|
|
|
Schubert, Gerhard, Eva Artinger, Violin Yanev, Frank Petzold, and Gudrun Klinker (2012)
3D Virtuality Sketching: Interactive 3D-Sketching Based on Real Models in a Virtual Scene
, Synthetic Digital Ecologies: Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture, edited by Jason Kelly Johnson, Mark Cabrinha, and Kyle Steinfeld, 409–18. San Francisco: ACADIA
|
|
|
|
Tabrizian, Payam, Anna Petrasova, Brendan A Harmon, Vaclav Petras, Helena Mitasova, and Ross K Meentemeyer (2016)
Immersive Tangible Geospatial Modeling
, Proceedings of the 24th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems. San Francisco, CA: ACM SIGSPATIAL
|
|
|
|
Tateosian, Laura G, Helena Mitasova, Brendan A Harmon, Brent Fogleman, Katherine Weaver, and Russell S Harmon (2010)
TanGeoMS: Tangible Geospatial Modeling System
, IEEE Transactions on Visualization and Computer Graphics 16 (6): 1605–1612.
|
|
|
|
Underkoffler, John, and Hiroshi Ishii (1999)
Urp: A Luminous-Tangible Workbench for Urban Planning and Design
, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 386–93. New York: SIGCHI
|
|
|
|
last changed |
2022/06/07 07:56 |
|