authors 
Belblidia, Salim and Perrin, JeanPierre 
year 
1995 
title 
MultiResolution Rendering of Architectural Models 
source 
Sixth International Conference on ComputerAided Architectural Design Futures [ISBN 9971624230] Singapore, 2426 September 1995, pp. 231239 
summary 
This paper presents a method for representing complex models with various levels of detail. It is based on a geometric simplification algorithm and is applied to a scene described by a rootedtree structure. In order to control the restuting image quality and the computation time, we propose two algorithms which allow to choose one representation of the scene. 
keywords 
Computer Graphics, Image Synthesis, Realistic Rendering, RealTime Rendering, Computer Aided Architectural Design 
series 
CAAD Futures 
email 
belblidia@crai.archi.fr 
full text 
file.pdf (181,679 bytes) 
references 
Contenttype: text/plain

Blake, E.H. (1987)
A metric for computing adaptive detail in animated scenes using object oriented programming
, G. Marechal, (ed), Proceedings of the International Conference Eurograhics '87, pp 295307, August 1987




Clark, J.H. (1976)
Hierarchical geometric models for visible surface algorithms
, Communications of the ACM, 19(10): pp 547554, October 1976




Crow, F. (1982)
A more flexible image generation
, Computer Graphics (Siggraph'82 proc.), vol 16, 918, July 1982




De Haemer Jr., M., J. and Zyda, M. J. (1991)
Simplification of objects rendered by polygonal approximations
, Computers and Graphics, 15(2):175184,1991




Funkhouser,T.A. and Sequin, C.H. (1993)
Adaptative display algorithm for interactive frame rates during visualization of complex virtual environments
, J. T. Kajiya, (ed), Computer Graphics (Siggraph'93 proc.), Annual Conference Series, pp 247254, August 1993




Hoppe, H., DeRose, T.D., DuChamp, T., Halstead, M., Jin, H., McDonald, J., Schweitzer, J. and Stuetzle, W. (1994)
Piecewise smooth surface reconstruction
, A. S. Glassner, (ed), Computer Graphics (Siggraph'94 proc.), Annual Conference Series, pp 295302, July 1994




Maciel, P.W.C. and Shirley, P. (1995)
Visual navigation of large environments using textured clusters
, Proceedings 1995 Symposium on Interactive 3D Graphics, pp. 95102, June 1995




Rossignac, J. and Borrel, P. (1993)
Multiresolution 3d approximations for rendering complex scenes
, Conference on Geometric Modeling in Computer Graphics, pp. 45342, June 1993




Schmitt, F.J.M., Barsky, B. and Du, W. (1986)
An adaptive subdivision method for surfacefitting from sampled data
, D.C. Evans and R.J. Athay, (eds), Computer Graphics (Siggraph'86 roc.), Vol 20, pp. 179188, August 1986




Schroeder, V.J., Zarge, J.A. and Lorensen, W.E. (1992)
Decimation of triangle meshes
, E.E. Catmull, (ed), Computer Graphics (Siggraph'92 proc.), vol 26, pp. 6570, July 1992




Teller,S.J. and Sequin, C.H. (1991)
Visibility preprocessing for interactive walkthroughs
, T.W.Sederberg, (ed) , Computer Graphics (Siggraph'91 proc.), volume 25, pp. 6169, July 1991




Turk,G. (1992)
Retiling polygonal surfaces
, E.E. Catmull, (ed) Computer Graphics (Siggraph ´92 proc.), vol 26, pp. 5564, July 1992




last changed 
2003/11/21 14:16 
