id |
caadria2019_194 |
authors |
Leitão, António, Castelo-Branco, Renata and Santos, Guilherme |
year |
2019 |
title |
Game of Renders - The Use of Game Engines for Architectural Visualization |
doi |
https://doi.org/10.52842/conf.caadria.2019.1.655
|
source |
M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 655-664 |
summary |
Good visualization mechanisms offer architects, and their clients, a better grasp of how their designs are going to turn out when built, and the experience one might have inside the constructions. This also helps the architect orient the design in a more informed manner. However, typically used modeling tools do not offer satisfactory visualization solutions. The operations available to view and navigate through the 3D space are flawed in terms of speed, interactivity, and real-time rendering quality. To solve this issue, we propose the coupling of a portable algorithmic design framework with a Game Engine (GE) to support interactive visualization of architectural models and increase the rendering performance of the framework. We explain in detail this integration, and we evaluate this workflow by implementing a case study and comparing the performance of the GE to architectural modeling tools. |
keywords |
Algorithmic Design; Game Engine; Interactive Visualization |
series |
CAADRIA |
email |
|
full text |
file.pdf (11,278,878 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:52 |
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