CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
id caadria2019_462
authors Koh, Immanuel, Amorim, Pedro and Huang, Jeffrey
year 2019
title Machinic Design Inference: from Pokémon to Architecture - A Probabilistic Machine Learning Model for Generative Design using Game Levels Abstractions
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 421-430
summary In this paper, we use a probabilistic machine learning model, trained with a corpus of existing game levels tile-maps, to study the potential of an inference design system for architectural design. Our system is able to extract implicit spatial patterns and generate new spatial configurations with similar semantics of perception and navigation.
keywords Machine Learning; Artificial Intelligence; Generative Design
series CAADRIA
full text file.pdf (23,677,625 bytes)
references Content-type: text/plain
Details Citation Select
100%; open Alexander, C (1964) Find in CUMINCAD Notes on the Synthesis of Form , Harvard University Press, Cambridge

100%; open Batty, M (1974) Find in CUMINCAD A Theory of Markovian Design Machines , Environment and Planning B: Planning and Design, 1(2), p. 125-146

100%; open Batty, M (2005) Find in CUMINCAD Cities and Complexity: Understanding Cities with Cellular Automata, Agent-Based Models, and Fractals , MIT Press, Cambridge

100%; open Dahlskog, S, Togelius, J and Nelson, MJ (2014) Find in CUMINCAD Linear Levels through N-Grams , Proceedings of the 18th International Academic MindTrek Conference on Media Business, Management, Content & Services, Tampere, pp. 200-206

100%; open Koh, I (2018) Find in CUMINCAD Inference Design Machine & "Infinite" & "Recombinant" Series , Leach, N and Yuan, PF (eds), Computational Design, Tongji University Press Co., Ltd, Shanghai, pp. 291-296

100%; open Murphy, KP (2012) Find in CUMINCAD Machine Learning: A Probabilistic Perspective. , MIT press, Cambridge

100%; open Shaker, N, Nicolau, M, Yannakakis, GH, Togelius, J and O'Neill, M (2012) Find in CUMINCAD Evolving Levels for Super Mario Bros Using Grammatical Evolution , IEEE Conference on Computational Intelligence and Games, Granada, pp. 304-311

100%; open Snodgrass, S and Ontann, S (2013) Find in CUMINCAD Generating maps using Markov chains , Proceedings of the 2013 AIIDE Workshop on Artificial Intelligence and Game Aesthetics, Palo Alto, pp. 25-28

100%; open Sorenson, N and Pasquier, P (2010) Find in CUMINCAD Towards a Generic Framework for Automated Video Game Level Creation Applications of Evolutionary Computation , European Conference on the Applications of Evolutionary Computation, Heidelberg, pp. 131-140

100%; open Summerville, AJ, Snodgrass, S, Mateas, M and Onta?n, S (2016) Find in CUMINCAD The VGLC: The Video Game Level Corpus , Proceedings of the 7th Workshop on Procedural Content Generation

last changed 2019/04/16 08:25
pick and add to favorite papersHOMELOGIN (you are user _anon_458028 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002