CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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id caadria2020_261
authors Kimm, Geoff and Burry, Mark
year 2020
title Encouraging Community Participation in Design Decision-making through Reactive Scripting - a general framework tested in the smart villages context
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 51-60
summary In governmental decision-making, centralised experts spending a society's resources benefit from the guidance of community participation, yet the most effective participation by individuals distributed throughout a community often relies on expert guidance. This co-dependency of centralised and distributed knowledge is a critical weakness in contexts, such as developing rural communities, in which opportunities for in-field expert engagement are limited. This paper proposes a novel computational framework to break this deadlock by taking into the field responsive expertise digitally encapsulated within accessible built environment simulations. The framework is predicated in reactive scripting for design apps that invite a citizen user to progress a model towards their ideal design by prompts that highlight exceptional, contradictory, mutually exclusive, or simply underwhelming outcomes or branching decisions. The app simulations provide a gamified context of play in which goals are not prescriptively encoded but instead arise out of the social and community context. The detailed framework, presented together with a proof of concept smart villages app that is described along with an integration and feasibility test with positive results, provides a model for better participatory decision-making outcomes in the face of limited availability of expertise.
keywords community participation; built environment simulation; gamification; reactive scripting; smart cities and villages
series CAADRIA
full text file.pdf (7,998,058 bytes)
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