CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
id ecaade2014_137
authors Elif Erdine and Alexandros Kallegias
year 2014
title Reprogramming Architecture - Learning via Practical Methodologies
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 373-380
wos WOS:000361384700037
summary This paper aims to address innovative approaches in the pedagogical aspects of architecture by describing the work of AA Summer DLAB and Athens | Istanbul (AI) Visiting Schools of the Architectural Association (AA) School of Architecture in London. The presented work is part of a research which enables a more seamless transition from design to fabrication and from academia to profession. The paper formulates the pedagogical and methodological approach towards the integration of generative design thinking, large-scale prototyping, kinetic/interactive design, and participatory design. As such, a discussion on the methods of overcoming the fragmented nature of architectural education via the elaboration of the methodology, computational setup, fabrication strategies, and interaction / kinetic modes of the selected programmes is aspired.
keywords Computational design research and teaching; biomimetics; generative design; kinetic / interactive design; participatory design
series eCAADe
full text file.pdf (321,430 bytes)
references Content-type: text/plain
Details Citation Select
100%; open Frazer, J (1995) Find in CUMINCAD An Evolutionary Architecture , Architectural Association Publications, London

100%; open Gruber, P (2011) Find in CUMINCAD Biomimetics in Architecture: Architecture of Life and Buildings , Springer-Verlag, Wien

100%; open Reynolds, C (1999) Find in CUMINCAD Steering Behaviors For Autonomous Characters , Proceedings of Game Developers Conference, San Jose, California, pp. 763-782

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