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supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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id ecaade2018_366
authors Miltiadis, Constantinos
year 2018
title Virtual Reality, Videogames, Architecture and Education - From utopian drawings to inconstructible navigable environments
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 805-814
doi https://doi.org/10.52842/conf.ecaade.2018.2.805
summary The paper suggests virtual reality (VR) as an architectural medium on the continuum of visionary architectural drawings of the past centuries. It argues that architecture and contemporary videogames engage with and share very similar concerns and aesthetic sensibilities. The potential of VR to develop designs and spatial configurations impossible to construct in physical reality but perfectly perceivable by our sensory apparatus, uncovers a latent domain of spatial aesthetics that architects can experiment with, develop and harness. The latter half of the paper discusses an experimental master studio module developed at the Institute of Architecture and Media of TU Graz, in which architecture students were called to develop interactive spatiotemporal environments in the VR videogame medium.
keywords virtual reality; game design; education; spatial intelligence; videogames; game studies
series eCAADe
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