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id sigradi2017_074
authors Nisenbaum, Marcio; José Ripper Kós
year 2017
title Paisagens Sonoras Digitais: metodologia de representação dos sons urbanos por meio de motor de jogo. [Digital soundscapes: urban sound representation methodology based on game engine.]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.505-512
summary This paper discusses about soundscape notation possibilities and structures a methodology for representing urban sounds based on game engine technology. Recently, new forms of sound visualization and auralization techniques have emerged within the research fields of Soundscape and Noise Pollution studies. The development of digital media, such as game engines, introduced new forms of audiovisual 3d representations, combining geometry and sound in a structured interactive computational space. This paper addresses these novel methods of representation and reflects upon their contribution for soundscape studies through an ongoing study case.
keywords Soundscapes; Simulation; Game engine; Digital medium.
series SIGraDi
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