CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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50%; open Foster D (2019) Find in CUMINCAD Variational autoencoders , Generative deep learning: teaching machines to paint, write, compose, and play. Sebastopol, CA: O’Reilly Media, 2019, pp. 61–96.

50%; open Foster, D (2019) Find in CUMINCAD Generative Deep Learning : Teaching Machines to Paint, Write, Compose, and Play , O'Reilly Media

50%; open Foster, D (2019) Find in CUMINCAD Generative Deep Learning: Teaching Machines to Paint, Write, Compose, and Play , O'Reilly Media, Sebastopol, CA

50%; open Fritz, O. (2007) Find in CUMINCAD Kaisersrot Roundtableware and Statistical Design , Space Time Play, Birkhäuser, Basel

50%; open Gaver, W.W. and Mandler, G. (1987) Find in CUMINCAD Play it again, Sam: On liking music , Cognition and Emotion, 1(3): 259–282

50%; open Hein, Hilde (1968) Find in CUMINCAD Play as an Aesthetic Concept , The Journal of Aesthetics and Art Criticism 27 (1): 67–71. doi:10.2307/428530

50%; open Hein, Hilde (1968) Find in CUMINCAD Play as an Aesthetic Concept , The Journal of Aesthetics and Art Criticism 27 (1): 67–71. doi:10.2307/428530

50%; open Henricks, T. S. (2010) Find in CUMINCAD Caillois's Man, Play, and Games An Appreciation and Evaluation , American Journal of Play, 3, pp. 157-185

50%; open Henriques, G and Passaro, P (2016) Find in CUMINCAD Defying Gravity: from statics to dynamics, from objects to systems , Architecture In-Play International Conference, Lisbon

50%; open Henriques, GC and Passaro, A. M. (2016) Find in CUMINCAD Defying gravity: From statics to dynamics, from objects to systems , Proceedings of Architecture In-play conference 2016 (Forecoming), Lisbon

50%; open Herpers, R, Heiden, W, Kutz, M, Scherfgen, D, Hartmann, U, Bongartz, J and Schulzyk, O (2008) Find in CUMINCAD FIVIS Bicycle Simulator , Proceedings of the 2008 Conference on Future Play: Research, Play, Share, New York, pp. 244-247

50%; open Hjorth, L and Richardson, I (2017) Find in CUMINCAD Pokémon GO: Mobile media play, place-making, and the digital wayfarer , Mobile Media & Communication, 5(1), pp. 3-14

50%; open Hosmer, T., Tigas, P., Reeves, D., & He, Z. (2020) Find in CUMINCAD Spatial Assembly with Self-Play Reinforcement Learning , B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina and M. del Campo (Eds.), Distributed Proximities. Proceedings of the 40th Annual Conference of the Association for Computer Aided Design in Architecture, ACADIA (pp. 382-393). Online + Global

50%; open Hosmer, T., Tigas, P., Reeves, D., & He, Z. (2020) Find in CUMINCAD Spatial Assembly with Self-play Reinforcement Learning , ACADIA 22 Distributed Proximities. Proceedings of the 4th Annual Conference of the Association for Computer Aided Design Architecture (ACADIA). 22 382-393

50%; open HOVESTAD, Ludger (2007) Find in CUMINCAD Why Games for Architecture? , pp. 335-339. In BORRIES, Friedrich von; WALZ, Steffen P.; BÖTTGER, Matthias. (Ed.). Space Time Play: Computer Games, Architecture and Urbanism: The Next Level. Basel: Birkhäuser

50%; open Huizinga J. (1949) Find in CUMINCAD Homo Ludens, A Study of the Play-Element in Culture , London; Boston, MA; Henley-on-Thames: Routledge & Kegan Paul, 1949, http://art.yale.edu/file_columns/0000/1474/homo_ludens_johan_huizinga_routledge_1949_.pdf

50%; open Huizinga, J (eds) (1955) Find in CUMINCAD Homo Ludens: a study of the play-element in culture , Beacon Press, Boston

50%; open Huizinga, J (1955) Find in CUMINCAD Homo Ludens: A Study of the Play-element in Culture , Routledge & Kegan Paul

50%; open Huizinga, J (1998) Find in CUMINCAD Homo ludens : a study of the play-element in culture , Routledge, London

50%; open Huizinga, J. (1955) Find in CUMINCAD Homo Ludens: A Study of the Play Element in Culture , Beacon Press, Boston

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