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The language of the prairie: Frank Lloyd Wright’s prairie houses
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A note on the description of designs
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Design machines
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Spatial systems in architecture and design: some history and logic
, Environment and Planning B: Planning and Design, 12(1), 31–53
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More than the sum of parts: the gramar of Queen Anne houses
, Environment and Planning B. v. 14, p.323-350
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Buildings as Classifying Devices
, Environment and Planning B: Planning and Design, (14), 467-484
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Composition counts: A + E = AE
, Environment and Planning B: Planning and Design, 14, 167–182
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Natural Movement:or, Configuration and Attraction in Urban Pedestian Movement
, Environment and Planning B, 20
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From cells to cities
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Diagram: An original Scene of Writing
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The hidden geometry of deformed grids: or, why space syntax works, when it looks as though it shouldn’t
, Environment and Planning B: Planning and Design, Volume 26, p169
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From isovists to visibility graphs: a methodology for the analysis of architectural space
, Environ Plann B 28.1 (2001): 103-121
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Psychophysical investigations into the neural basis of synaesthesia
, Proc. R. Soc. Lond. B. Biol. Sci. 268, 979–983
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From isovists to visibility graphs: a methodology for the analysis of architectural space
, Environment and Planning B: Planning and Design, 28
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Design patterns: abstraction and reuse of object-oriented design
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Architecture in the Digital Age: Design and Manufacturing
, Kolarevik, B. (eds.), Taylor & Francis
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Immersion, Engagement and Presence: a method for analyzing 3-D video games
, M. J. P. Wolf & B. Perron (Eds.), The Video Game Theory Reader (pp. 67–86). Nova York/ Londres: Routledge
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Computing with emergence
, Environment and Planning B: Planning and Design, 30, 125–155
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Is There More to Come?
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Lays of form
, Architecture in the Digital Age: Design and Manufacturing, Kolarevik, B. (eds.), Taylor & Francis