CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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20%; open Bognar, Botond, and Hiroshi Hara (2001) Find in CUMINCAD Hiroshi Hara: The Floating World of His Architecture. , West Sussex: Wiley-Academy

20%; open Bogner, D. (1997) Find in CUMINCAD Friedrich Kiesler: Inside the endless house , Böhlau, Wien

20%; open Bogost I. (2007) Find in CUMINCAD Persuasive games: the expressive power of videogames , Cambridge, MA: MIT Press

20%; open Bogost, I (2007) Find in CUMINCAD Persuasive Games: The Expressive Power of Videogames , MIT Press, Cambridge, MA

20%; open Bogost, I (2007) Find in CUMINCAD Persuasive games: the expressive power of videogames , MIT Press

20%; open Bogost, I (2007) Find in CUMINCAD Persuasive Games: The Expressive Power of Videogames , The MIT Press

20%; open Bogost, I (2009) Find in CUMINCAD Persuasive Games: The Expressive Power of Videogames , American Journal of Play, 2, pp. 230-232

40%; open Fischer G. (2003) Find in CUMINCAD Meta-design: beyond user-centered and participatory design , Proceedings of the HCI international– human-computer interaction: theory and practice, Crete, 22–27 June 2003, pp. 88–92. Mahwah, NJ: Lawrence Erlbaum Associates

20%; open Bogost, I. (2007) Find in CUMINCAD Persuasive Games: The Expressive Power of Videogames , The MIT Press

20%; open Bogost, Ian (2006) Find in CUMINCAD Unit Operations: An Approach to Videogame Criticism , Cambridge, MA: The MIT Press

20%; open Bogost, Ian (2007) Find in CUMINCAD Procedural Rhetoric , Persuasive Games: The Expressive Power of Videogames

20%; open Bogost, Ian (2009) Find in CUMINCAD Puzzling the Sublime , Accessed December 10. tinyurl.com/y6x8saot

20%; open Bogost, Ian (2010) Find in CUMINCAD Persuasive Games: The Expressive Power of Videogames , Cambridge: MIT Press

20%; open Bogost, Ian (2016) Find in CUMINCAD Play Anything: the pleasure of limits, the uses of boredom, and the secret of games , Basic Books

20%; open Bogost, IB (2012) Find in CUMINCAD Alien Phenomenology or What it's Like to be a Thing , The University of Minnesota Press

40%; open Fischer, G., & Giaccardi, E. (2004) Find in CUMINCAD Meta-design: A Framework for the Future of End-User Development. End User Development , Human-Computer Interaction Series, 9, 427–457. https://doi.org/10.1007/1-4020-5386-X_19

20%; open Bogue and Robert. (2013) Find in CUMINCAD 3D Printing: The Dawn of a New Era in Manufacturing? , Assembly Automation 33(4): 307-311

20%; open Bogue R. (2013) Find in CUMINCAD 3D printing: the dawn of a new era in manufacturing? , Assembly Automat; 33(4): 307–311

40%; open Fischer, G., & Giaccardi, E. (2004) Find in CUMINCAD Meta-design: A framework for the future of end user development , H. Lieberman, F. Paternò, & V. Wulf (Eds.), End user development: Empowering people to flexibly employ advanced information and communication technology. Dordrecht: Kluwer Academic Publishers

40%; open Fischer, G., Giaccardi, E., Ye, Y., Sutcliffe, A.G. and Mehandjiev, N. (2004) Find in CUMINCAD Meta-design: a manifesto for end-user development , Communications of the ACM, 47(9), pp. 33-37

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