CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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17%; open Bogenstätter, U (2000) Find in CUMINCAD Prediction and optimization of life-cycle costs in early design , Building Research & Information, 28(9), p. 376-386

17%; open Bogenstätter, U. (2000) Find in CUMINCAD Prediction and Optimization of Life-cycle Costs in Early Design , Building Research & Information, vol. 28 (5-6):376-386

17%; open Bogenstätter, U. (2000) Find in CUMINCAD Prediction and optimization of life-cycle costs in early design , Building Research & Information, 28(5), 376-386

17%; open Bogenstätter, U. (2000) Find in CUMINCAD Prediction and optimization of life-cycle costs in early design , Building Research and Information, vol. 28, no. 5–6, pp. 376–386

17%; open Bogenstätter, U. (2000) Find in CUMINCAD Prediction and optimization of life-cycle costs in early design’ , Building Research & Information, 28(9), 376–386

17%; open Bogers,  M.,  Afuah,  A.,  Bastian,  B.  (2010) Find in CUMINCAD Users as Innovators: A Review, Critique, and Future Research Directions , Journal of Management 36, (4), 857-875

17%; open Bognar, Botond, and Hiroshi Hara (2001) Find in CUMINCAD Hiroshi Hara: The Floating World of His Architecture. , West Sussex: Wiley-Academy

17%; open Bogost I. (2007) Find in CUMINCAD Persuasive games: the expressive power of videogames , Cambridge, MA: MIT Press

17%; open Bogost, I (2007) Find in CUMINCAD Persuasive Games: The Expressive Power of Videogames , MIT Press, Cambridge, MA

17%; open Bogost, I (2007) Find in CUMINCAD Persuasive games: the expressive power of videogames , MIT Press

17%; open Bogost, I (2007) Find in CUMINCAD Persuasive Games: The Expressive Power of Videogames , The MIT Press

17%; open Bogost, I (2009) Find in CUMINCAD Persuasive Games: The Expressive Power of Videogames , American Journal of Play, 2, pp. 230-232

17%; open Bogost, I. (2007) Find in CUMINCAD Persuasive Games: The Expressive Power of Videogames , The MIT Press

17%; open Bogost, Ian (2007) Find in CUMINCAD Procedural Rhetoric , Persuasive Games: The Expressive Power of Videogames

17%; open Bogost, Ian (2009) Find in CUMINCAD Units and Objects: Two Notes Apropos of Graham Harman , Bogost January 11. http://bogost.com/blog/units_and_objects/

17%; open Bogost, Ian (2010) Find in CUMINCAD Persuasive Games: The Expressive Power of Videogames , Cambridge: MIT Press

17%; open Bogost, Ian (2012) Find in CUMINCAD Alien Phenomenology, or, What it is Like to be a Thing , Minneapolis: University of Minnesota

17%; open Bogost, Ian (2016) Find in CUMINCAD Play Anything: the pleasure of limits, the uses of boredom, and the secret of games , Basic Books

17%; open Bogost, Ian. (2012) Find in CUMINCAD Alien Phenomenology, or What It’s Like to Be a Thing , Minneapolis, MN: University of Minnesota Press

17%; open Bogost, IB (2012) Find in CUMINCAD Alien Phenomenology or What it's Like to be a Thing , The University of Minnesota Press

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