(1999)
Principles of mixed-initiative user interfaces
, Proceedings of the SIGCHI conference on Human Factors Computing Systems, 159-166
(1999)
Patterns in Interior Environments
, John Wiley & Sons, INC., New York 12
(1999)
Planning the 21st Century Urban Neighborhood: Learning from the previous
, Concepts. Arch Plan. 11, 13–29
(1999)
High-end interactive media in the museum
, PSIGGRAPH'99 26th International Conference on Computer Graphics and Interactive Techniques, 1999 Los Angeles, CA, USA. 59–62
(1999)
Flexible Looms: Weavers´ Organizations In Chiapas, México, Urban Anthropology and Studies of Cultural Systems and World Economic Development
, 28, 299-325
(1999)
Cobots
, Industrial Robot: An International Journal, Vol. 26 Iss 5 pp. 335 – 341
(1999)
Building product models: computer environments, supporting design and construction
, Boca Raton, Florida: CRC press
(1999)
A framework of awareness for small groups in shared-workspace groupware
, Saskatchewan: Department of Computer Science, University of Saskatchewan
(1999)
When Things Start to Think
, York, USA: Henry Holt and Company Inc
(1999)
Handbook of Creativity
, Cambridge University Press, 1999
(1999)
Service Supplement: Design & Management
, Standard Form of Agreement for the appointment of an architect, RIBA Publishing, London
(1999)
Animate Form
, Princeton Architectural Press. New York, NY.
(1999)
Virtual Design Studio 1998-A Place2Wait
, eCAADe (Vol. 17, pp. 453-458)
(1999)
Working in Virtual Environments through appropriate Physical Interfaces
, Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 431-436
(1999)
Researching design and designing research.
, Design Issues no. 15 (2)
(1999)
Virtual reality in the design studio: The eindhoven perspective
, Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings/ISBN 0-9523687-5-7] Liverpool (UK) pp. 169-17
(1999)
The science of art: A neurological theory of aesthetic experience’
, Journal of Consciousness Studies, 6 (6–7), pp. 15–51
(1999)
Microgenesis. The Architect as Toolmaker: Computer-Based GenerativeDesign Tools and Methods
, Soddu, C. (ed.): The Proceedings of the First International Generative Art Conference. Generative Design Lab at DiAP, Politecnico di Milano University
(1999)
Marker Tracking and HMD Calibration for video-based Augmented Reality Conferencing System
, Proceedings of the 2nd International Workshop on Augmented Reality (IWAR99), October, San Francisco, USA, 85 - 94
(1999)
Essay on Video, Architecture and Television
, ALBERRO, A. (Ed.), Two-Way Mirror Power: Selected Writings by Dan Graham on his Art (pp. 52-61). Boston: The MIT Press