(2006)
Markov chains: Models, algorithms and applications
, New York, Springer
(2006)
The Aalborg PBL model-Progress, Diversity and Challenges
, Aalborg: Aalborg University Press
(2006)
Grammar Representations to Facilitate Style Innovation: With an Example From Mobile Phone Design
, V. Bourdakis and D. Charitos (eds.), Communicating Space(s) - Proceedings of the 24th eCAADe Conference, Volos, Greece, 320–323
(2006)
Forget Heidegger
, Bucharest: Paideia
(2006)
Suggestions for an Integrative Education
, N. Strong, D. Friedman, M. Broshar (eds.), AIA Integrated Practice Report, essay 5, Washington, DC: AIA
(2006)
Between reasoning
, The Quarterly journal of experimental psychology, 59(10), 1805-1825
(2006)
Design aesthetics: principles of pleasure in design
, Psychology science, 48(2), 157
(2006)
Theory and design in the first digital age
, Design Studies 27. London: Elsevier
(2006)
Control and Collaboration: Digital fabrication strategies in academia and practice
, International journal of architectural computing, 04, 121-143
(2006)
Algorithmic architecture
, Routledge
(2006)
Materializing design: the implications of rapid prototyping in digital design
, Design Studies, 27(3), 325-355
(2006)
Theory and Design in the first Digital Age
, Design Studies, 27 (3), 229- 265
(2006)
Culture and communication: can landscape visualization improve forest management consultation with indigenous communities
, Landscape and Urban Planning, 77:291–313
(2006)
Algorithmic Computer Reconstructions of Stalactite Vaults - Muqarnas - in Islamic Architecture, PhD Thesis
, University of Heidelberg
(2006)
Eiichi Matsuda - Aggregates 01 2003-2004
, Morpho-Ecologies, edited M. Hensel and A. Menges. London: AA Publications. 262–272
(2006)
Whither Design Space?
, AIEDAM, Special Issue on Design Spaces: The Explicit Representation of Spaces of Alternatives, 20:63-82
(2006)
A computer support tool for the early stages of architectural design
, Interacting with Computers , 18 (4), 528-555
(2006)
Atlas of Novel Tectonics
, Nueva York: Princeton Architectural Press
(2006)
Theory and Design in the First Digital Age
, Design Studies, 27 (3), pp. 49-63
(2006)
Unit operations: an approach to videogame criticism
, Cambridge, Mass: MIT Press