(2008)
Dean Martin/Entertainmttn as Theater
, WALLIS, A. (Ed.), Rock, mi religion (pp. 64-75). Cidade do México: Alias Editorial
(2008)
Singularity analysis of planar cable-driven parallel robots
, 2008 IEEE Conference on Robotics, Automation and Mechatronics (pp. 272-277). IEEE
(2008)
Digital Materiality in Architecture
, Lars Mueller Publishers, Zurich, Switzerland
(2008)
Neural Responses during Navigation in the Virtual Aided Design Laboratory: Brain Dynamics of Orientation in Architecturally Ambiguous Space
, Movement and Orientation in Built Environments: Evaluating Design Rationale and User Cognition, 35
(2008)
An Architecture Notebook
, 3rd ed. London and New York: Routledge
(2008)
Frameworks for Practical Parametric Design in Architecture
, Advances in Architectural Geometry, (pp. 17-20). Vienna
(2008)
Parametricism as Style - Parametricist Manifesto
, Dark Side Club1, 11th Architecture Biennale. Venice
(2008)
Engineering Design via Surrogate Modelling
, Wiley
(2008)
Let’s get Physical
, Architecture in Computero: 26th Annual eCAAD Conference Proceedings, Antwerp (Belgium), 125-132
(2008)
From Control to Design: Parametric/AlgorithmicArchitecture
, Barcelona / New York: Actar-D
(2008)
Innovative Surface Structures: Technologies and Applications
, Taylor & Francis
(2008)
Eating the IT Elephant: Moving from Greenfield Development to Brownfield
, Pearson Education
(2008)
BIM Handbook - A Guide to Building Information Modeling for Owners, Managers, Designers, Engineers, and Contractors
, John Wiley & Sons, U.S.
(2008)
Patio and Pavilion: The Place of Sculpture in Modern Architecture
, Londres: Ridinghouse
(2008)
New Professional Profiles for International Collaboration in Design and Construction
, 26th eCAADe Conference Proceedings, Antwerpen (Belgium) 17- 20 September 2008, 333-340
(2008)
Procedural urban modeling in practice
, IEEE Computer Graphics Applications, 28(3): 18–26
(2008)
The proactive brain: Using rudimentary information to make predictive judgments
, Journal of Consumer Behaviour, 7(4-5), 319-330
(2008)
Video game spaces: image, play, and structure in 3D game worlds
, MIT Press, Cambridge, Mass
(2008)
Versatility and Vicissitude: Performance in Morpho-Ecological Design
, Architectural Design, vol: 78, 54-63.
(2008)
Digital geometry
, M. RAPPOLT, ed. Greg Lynn form. Rizzoli: Page 146-155