(2002)
Digital surface representation and the constructibility of Gehry's architecture
, MIT, Boston
(2003)
Architecture in the Digital Age: Design and Manufacturing
, Kolarevik, B. (eds.), Taylor & Francis
(2003)
Architecture in digital age: design and manufacturing
, Nova Iorque: Spon Press
(2003)
Architecture in the Digital Age: Design and Manufacturing
, New York: Spoon Press
(2003)
Architecture in the Digital Age: Design and Manufacturing
, New York & London: Spon Press - Taylor & Francis Group
(2003)
The game, the player, the World: looking for a heart of gameness
, Level Up: Digital Games Research Conference Proceedings: Utrecht: Utrecht Universit
(2003)
Is There More to Come?
, B. KOLAREVIC, ed. Architecture in the Digital Age: Design and Manufacturing. New York: Spon Press, 259–68
(2003)
Architecture in the digital age: Design and manufacturing
, Abingdom, Oxon: Taylor & Frances
(2003)
Architecture in the digital age: design and manufacturing
, New York & London: Taylor & Francis
(2003)
Architecture in the digital age: design and manufacturing
, New York: Spon Press
(2003)
Architecture in digital age: design and manufacturing
, Nova Iorque: Spon Press
(2003)
Architecture in the digital age: design and manufacturing
, Taylor & Francis
(2003)
A Digital Modeling Environment Creating Physical Characteristics
, CAADRIA 2003 Conference Proceedings, Vol. 3, 385-391
(2003)
Architectural Applications of Complex Adaptive Systems
, K. Klinger (ed), Connecting >> Crossroads of Digital Discourse. ACADIA 2003 Proc, Ball State University, Indianapolis, 324-335
(2003)
Architecture in the Digital Age
, Design and Manufacturing. Taylor and Francis. New York
(2003)
Architecture in the Digital Age: Design and Manufacturing
, Londres: Spon Press
(2003)
Architecture in the Digital Age Design and Manufacturing
, Spon Press, New York and London
(2003)
Architecture in the digital age; design and manufacturing
, New York, Spon Press
(2003)
Cynergies: Technologies that Hybridize Physical and Cyberspaces, Connecting, Crossroads of Digital Discourse
, ACADIA 2003, Indianapolis, October 2003, 24-27
(2003)
Enhancing architectural communication with game engines
, Crossroads of Digital Disclosure: Proceedings of Annual Conference of the Association for Computer Aided Design in Architecture (pp. 349-355). Indianapolis