(1999)
Researching design and designing research.
, Design Issues no. 15 (2)
(1999)
Design: obstacle for/to the removal of obstacles
, The shape of things: a philosophy of design. Reaktion, London, pp. 58–61
(1999)
An Introduction to Genetic Algorithms
, Cambridge, MA: MIT Press. ISBN 9780585030944
(1999)
Building product models: computer environments, supporting design and construction
, Boca Raton, Florida: CRC press
(1999)
Service Supplement: Design & Management
, Standard Form of Agreement for the appointment of an architect, RIBA Publishing, London
(1999)
Handbook of Creativity
, Cambridge University Press, 1999
(1999)
A history of the studio-based learning model
, Design Institute, Mississippi State. , 5-12.
(1999)
Supporting Automated Design Generation: Function Based Shape Grammars and Insightful Optimization
, Ph.D. dissertation, Dept. of Mechanical Engineering, Carnegie Mellon University, Pittsburgh, PA
(1999)
An Introduction to Genetic Algorithms
, Cambridge, Mass: MIT Press
(1999)
Handbook of creativity
, Cambridge University Press, UK
(1999)
Hybrid space: new forms in digital architecture
, London: Thames and Hudson
(1999)
Marker Tracking and HMD Calibration for video-based Augmented Reality Conferencing System
, Proceedings of the 2nd International Workshop on Augmented Reality (IWAR99), October, San Francisco, USA, 85 - 94
(1999)
High-end interactive media in the museum
, PSIGGRAPH'99 26th International Conference on Computer Graphics and Interactive Techniques, 1999 Los Angeles, CA, USA. 59–62
(1999)
The science of art: A neurological theory of aesthetic experience’
, Journal of Consciousness Studies, 6 (6–7), pp. 15–51
(1999)
Working in Virtual Environments through appropriate Physical Interfaces
, Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 431-436
(1999)
When Things Start to Think
, York, USA: Henry Holt and Company Inc
(1999)
Patterns in Interior Environments
, John Wiley & Sons, INC., New York 12
(1999)
A taxonomy of real and virtual world display integration
, Mixed reality: Merging real and virtual worlds 1: 1-26
(1999)
Metacity/Datatown
, 010 Publishers. Pag. 18
(1999)
Metacity/Datatown
, 010 Publishers. Pag. 213