(2003)
Comparative effectiveness of augmented reality in object assembly
, Proceedings of the SIGCHI conference on Human factors computing systems: pp. 73-80
(2003)
Gadrooned-Dome's Muqarnas-Corbel: Analysis and decoding historical drawings
, Architectural Science Review, 46(1), 69-88
(2003)
Architecture in the digital age: design and manufacturing
, New York & London: Taylor & Francis
(2003)
Tangible virtuality - perceptions of computer-aided and physical modelling
, Construction, 12(6), 649-653
(2003)
New Design Methods for Computer Aided Architectural Design Methodology Teaching
, International Journal of Architectural Computing 1, no. 1
(2003)
Representing Direction in Language and Space
, Oxford University Press
(2003)
Astronomical Society of South Australia (ASSA)
, Raising community awareness and participation, light pollution, available at: http://www.assa.org.au/lightpollution/problem.asp, accessed 25th June 2007
(2003)
The Levels of Conceptual Interoperability Model (LCIM)
, Proceedings IEEE Fall Simulation Interoperability Workshop, IEEE CS Press
(2003)
Design Research: Methods and perspectives
, MIT Press
(2003)
Enhancing architectural communication with game engines
, Crossroads of Digital Disclosure: Proceedings of Annual Conference of the Association for Computer Aided Design in Architecture (pp. 349-355). Indianapolis
(2003)
Architecture in the digital age: Design and manufacturing
, Abingdom, Oxon: Taylor & Frances
(2003)
Patterns of Enterprise Application Architecture
, Addison-Wesley
(2003)
Musica naturans: Deterritorializing the Refrain
, R. Bogue, Deleuze on Music, Painting and the Arts (pp. 16-18). New York, NY and London: Routledge
(2003)
Performance-Based Design Evolution: The use of genetic algorithms and CFD
, Eigth International IBPSA Conference, 793-798
(2003)
The game, the player, the World: looking for a heart of gameness
, Level Up: Digital Games Research Conference Proceedings: Utrecht: Utrecht Universit
(2003)
Immersion, Engagement and Presence: a method for analyzing 3-D video games
, M. J. P. Wolf & B. Perron (Eds.), The Video Game Theory Reader (pp. 67–86). Nova York/ Londres: Routledge
(2003)
Studio-based teaching: history and advantages in the teaching of design
, World Transactions on Eng. and Tech., 269-272
(2003)
GIS in Land and Property Management
, Taylor & Francis, U.S
(2003)
Architecture in the Digital Age: Design and Manufacturing
, Londres: Spon Press
(2003)
Normalization and exploration design method of Islamic geometric patterns.
, Geometric Modeling and Graphics, 2003. Proceedings. 2003 International Conference on, 2003. IEEE, 42-48