Liu,Y.-T. and Lim, C.-K. (2006)
New tectonics: a preliminary framework involving classic and digital thinking
, Design Studies, 2006, 17(3): 267–307
Rogers, Y., Lim, Y. & Hazelwood, W. R. (2006)
Extending Tabletops to Support Flexible Collaborative Interactions
, Proceedings of the First IEEE international Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP ’06)
Wang, Y, Lim, E-P and Hwang, S-Y (2006)
Efficient mining of group patterns from user movement data
, Data and Knowledge Engineering, 57(3), pp. 240-282
Chor-Kheng, L. (2004)
A Revolution of the Design Process
, CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia] Seoul, 2004
(2005)
Theory and design in the first digital age
, Design Studies, 27(2006): 229-265
(2006)
Whither Design Space?
, AIEDAM, Special Issue on Design Spaces: The Explicit Representation of Spaces of Alternatives, 20:63-82
(2006)
Is the world really shrinking
, Open University Lecture at the FACT Centre. BBC Radio (3)
(2006)
Glassblowing tools: Extending the body towards practical knowledge and informing a social world
, Qualitative sociology, 29(2), 177-193
(2006)
Procedural Modeling of Buildings
, ACM, 25(3): 614-623
(2006)
Theory and Design in the First Digital Age
, Design Studies, 27 (3), pp. 49-63
(2006)
Unit operations: an approach to videogame criticism
, Cambridge, Mass: MIT Press
(2006)
Mega-scale fabrication by contour crafting
, Int. J. Industrial and Systems Engineering, 1, No. 3, 301-320, 302
(2006)
UNstudio design models
, York: Rizzoli
(2006)
Algorithmic Architecture,
, Oxford: Architectural Press/Elsevier
(2006)
Algorithmic architecture
, Routledge
(2006)
Theory and design in the first digital age
, Design Studies 27. London: Elsevier
(2006)
Forget Heidegger
, Bucharest: Paideia
(2006)
Deskrama
, SIGGRAPH 2006
(2006)
Blurring the Lines: Computer-Aided Design and Manufacturing in Contemporary Architecture
, John Wiley & Sons Ltd
(2006)
Materializing design: the implications of rapid prototyping in digital design
, Design Studies, 27(3), 325-355