(2010)
Spacematrix: Space, Density and Urban Form
, Rotterdam: NAi Publishers
(2010)
The Characteristics of Cloud Computing
, San Diego, CA: IEEE. 275 – 279
(2010)
A review on auxetic structures and polymeric materials
, Scientific Research and Essays Vol. 5 (10), pp. 1052-1063, 18 May
(2010)
Building knowledge in architecture
, ASP/VUBPRESS/UPA
(2010)
Embedded intelligence: material responsiveness in façade systems
, Proceedings of the 30th Annual Conference of the Association for Computer Aided Design Architecture (ACADIA)
(2010)
Elements of Parametric Design
, London: Routledge
(2010)
Shape Grammars for Innovative Hybrid Typological Design
, G. Schmitt at al (eds.), Future Cities - Proceedings of the 28th eCAADe Conference, ETH Zurich, 187–195
(2010)
A Resource Oriented Architecture for the Web of Things
, Proceedings of Internet of Things International Conference, Tokyo, Japan, 1-8
(2010)
Origami - Folded plate structures
, Dissertation, EP Federale de Lausanne
(2010)
Elements of Parametric Design
, Abington: Routledge
(2010)
Supermanoeuvre - Inorganic speciation: Matter, Behaviour and Formation in Architecture
, D. Kottas (ed.), Contemporary Digital Architecture: Deisgn & Techniques, Links International, Barcelona, 208-227
(2010)
BIM teaching strategies: an overview of the current approaches.
, International Conference on Computing in Civil and Building Engineering
(2010)
Systems Thinking for Curious Managers: With 40 New Management f-Laws
, Triarchy Press Ltd
(2010)
Making Pavilion
, AA Publication, London, UK.
(2010)
Generative Algorithms Concepts and Experiments: Weaving
, Morphogeneism
(2010)
Building and Construction Authority, Building planning and massing
, Green Building Platinum Series, The Centre for Sustainable Buildings and Construction, Singapore
(2010)
Elements of Parametric Design
, New York: Routledge
(2010)
Material-based design computation
, Ph.D. dissertation, Massachussetts
(2010)
Elements of Parametric Design
, New York: Routledge
(2010)
Visualisation of semantic architectural information within a game engine environment
, CONVR 2010, 219-228