CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 2461 to 2477 of 2477

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33%; open Wyeld, T. and Allan, A. (2001) Find in CUMINCAD Case Based Role Playing Games in Planning Education, Playful Design Learning Forum , Adelaide University School of Architecture, Landscape Architecture and Urban Design, Adelaide

33%; open Y. Ferstl, M. Neff, and R. McDonnell (2019) Find in CUMINCAD Multi-Objective Adversarial Gesture Generation , Proceedings MIG '19: Motion, Interaction and Games. New York: Association for Computing Machinery. 1–10

33%; open Yan W., Liu G. (2007) Find in CUMINCAD BIMGame: Integrating Building Information Modelling and Games to Enhance Sustainable Design and Education , Kieferle J.B., Ehlers K. , Predicting the Future, Kanne Graphischer Betrieb GmbH Ginsheim-Gustavsburg, Francoforte, 211-218

33%; open Yan, W. & Liu, G. (2007) Find in CUMINCAD BIMGame: Integrating Building Information Modeling and Games to Enhance Sustainable Design and Education , eCAADe 2007 Proceedings, Frankfurt, Germany : 211-218

33%; open Yan, W. and Liu, G. (2007) Find in CUMINCAD BIMGame: Integrating Building Information Modeling and Games to Enhance Sustainable Design and Education , Proceedings of eCAADe 2007, Frankford, Germany

33%; open Yan, W. and Liu, G. (2007) Find in CUMINCAD BIMGame: Integrating Building Information Modeling and Games to Enhance Sustainable Design and Education , Proceedings of Conference of Education and Research in Computer Aided Architectural Design in Europe (eCAADe) 2007, Frankford, Germany

33%; open Yan, W., Liu, G. (2007) Find in CUMINCAD BIMGame: Integrating Building Information Modelling and Games to Enhance Sustainable Design and Education , Predicting the Future 25th eCAADe Conference Proceedings, Frankfurt am Main (Germany), pp. 211-218

33%; open Yildiz, S and Yildz, E (2011) Find in CUMINCAD A study on pc - Video games in terms of the space awareness from childhood to youth , Procedia - Social and Behavioral Sciences, 28, pp. 796-800

33%; open Yoon, D.-M., & Kim, K.-J. (2013) Find in CUMINCAD Interactive Evolution of 3D Models based on Direct Manipulation for Video Games , Procedia Computer Science, 14 (1), 1-16. https://doi.org/10.1016/J.PROCS.2013.10.036

33%; open Yüce, A., Aydogdu, V., Gökce Yüce, S., & Katirci, H. (2021) Find in CUMINCAD Phygitally yours: Examination of virtual reality experiences in digital sports and Recreational Games , Jurnal The Messenger, 13(1), 1. https://doi.org/10.26623/themessenger.v13i1.2481

33%; open Zarzycki, A (2016) Find in CUMINCAD Epic video games: Narrative spaces and engaged lives , Journal of Architectural Computing, 14(3), pp 201-211

33%; open Zarzycki, A. (2016) Find in CUMINCAD Epic video games: Narrative spaces and engaged lives , International Journal of Architectural Computing, 14(3), 201-211

33%; open Zielke, Ma, Evans, MJ, Dufour, F, Christopher, TV, Donahue, JK, Johnson, P, Jennings, EB, Friedman, BS, Ounekeo, PL and Flores, R (2009) Find in CUMINCAD Serious Games for Immersive Cultural Training: Creating a Living World , IEEE Computer Graphics and Applications, 29(2), pp. 49-60

33%; open Šisler, V., Švelch, J. And Šlerka, J. (2017) Find in CUMINCAD Video Games and the Asymmetry of Global Cultural Flows: The Game Industry and Game Culture in Iran and the Czech Republic , International Journal of Communication (19328036), 11

33%; open Šisler, V., Švelch, J. and Šlerka, J. (2017) Find in CUMINCAD Video Games and the Asymmetry of Global Cultural Flows The Game Industry and Game Culture in Iran and the Czech Republic , International Journal of Communication, 11, pp. 3857–3879.

33%; open Álvarez, R. and Duarte, F. (2017) Find in CUMINCAD Spatial Design and Placemaking: Learning From Video Games , Space and Culture, 21(3), pp. 208-232

33%; open Örnek, M. A. (2013) Find in CUMINCAD Exploring the potential uses of computer games in landscape architecture education , A| Z ITU Journal of the Faculty of Architecture, 10, pp.161-177

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