CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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50%; open Bateson, G. (1972) Find in CUMINCAD A Theory Of Play And Fantasy , G. Bateson (Ed.), Steps To An Ecology Of Mind. New York: Random House

50%; open Berne, E. (1964) Find in CUMINCAD Games People Play , Penguin, Harmondsworth

50%; open Bettelheim, B. (1987) Find in CUMINCAD The Importance of Play , Atlantic Monthly, 259(3)

50%; open Bogost, I (2009) Find in CUMINCAD Persuasive Games: The Expressive Power of Videogames , American Journal of Play, 2, pp. 230-232

50%; open Bogost, Ian (2016) Find in CUMINCAD Play Anything: the pleasure of limits, the uses of boredom, and the secret of games , Basic Books

50%; open Boller S and Kapp K (2017) Find in CUMINCAD Play to learn: everything you need to know about designing effective learning games. , Association for Talent Development: ATD Press, 2017

50%; open Boom, Krijn HJ, Ariese, C. E, van den Hout, B, Mol, A. A and Politopoulos, A (2020) Find in CUMINCAD Teaching through play: Using video games as a platform to teach about the past , Communicating the Past 2020, p. 27

50%; open Boron, Dariusz Jacob (2007) Find in CUMINCAD A Short History of Digital Gamespace , Von Borries, Friedrich; Walz, Stefen; Bottger, Matthias (Ed.) (2007). Space Time Play. Computer Games, Architecture and Urbanism: The Next Level. Boston: Birkhäuser

50%; open Bower, E.M. (1974) Find in CUMINCAD Play’s the thing , Shears, L.M. and E.M. Bower. (eds), Games in Education and Development, Charles C. Thomas, Springfield, IL, USA, pp. 5-11

50%; open Bower, E.M. (1974) Find in CUMINCAD Play’s the thing , L.M. Shears and E.M. Bower (eds), Games in Education and Development, Charles C. Thomas, Springfield, IL, pp. 5-11

50%; open Bowman, N. D., Weber, R., Tamborini, R., & Sherry, J. (2013) Find in CUMINCAD Facilitating Game Play: How Others Affect Performance at and Enjoyment of Video Games , Media Psychology, 16(1), 39–64. https://doi.org/10.1080/15213269.2012.742360

50%; open Bowman, N. D., Weber, R., Tamborini, R., & Sherry, J. (2013) Find in CUMINCAD Facilitating Game Play: How Others Affect Performance at and Enjoyment of Video Games , Media Psychology, 16(1), 39-64. https://doi.org/10.1080/15213269.2012.742360

50%; open Braun, V., & Clarke, V. (2021) Find in CUMINCAD Thematic Analysis: a Practical Guide , SAGE Publications, Limited. Available at: https://play.google.com/store/books/details?id=25

50%; open Brooks, R.A. (1990) Find in CUMINCAD Elephants Don’t Play Chess , Robotics and Autonomous Systems, (6): 3–15. Amsterdam: Elsevier Science Ltd.

50%; open Brooks, Rodney A. (1990) Find in CUMINCAD Elephants Don’t Play Chess , Robotics and Autonomous Systems 6 3-15

50%; open Brooks, Rodney A. (1990) Find in CUMINCAD Elephants Don’t Play Chess , Robotics and Autonomous Systems 6 3-15

50%; open Brooks, Rodney A. (1990) Find in CUMINCAD Elephants Don’t Play Chess , Robotics and Autonomous Systems 6 (1): 3-15: 31

50%; open Brooks, Rodney (1990) Find in CUMINCAD Elephants Don’t Play Chess , Robotics and Autonomous Systems 6:3-15

50%; open BROWN, B. & BELL, M. (2004) Find in CUMINCAD CSCW at Play: 'There' as a Collaborative Virtual Environment , Proceedings of CSCW'04. Chicago, Illinois, USA, ACM 2004

50%; open Budzinski, M., & Isermann, H. (2007) Find in CUMINCAD WHAVSM? A pervasive role-playing game , F. von Borries, S. P. Walz, & M. Böttger (Orgs.), Space time play computer games, architecture and urbanism: The next level (p. 286-287). Birkhauser

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