CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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17%; open Makkuni, R (1987) Find in CUMINCAD A Gestural Representation of the Process of Composing Chinese Temples , Computer Graphics and Applications, IEEE, 7(12), pp. 45-61

17%; open Maleki, M and Woodbury, R (2010) Find in CUMINCAD Programming in the model: contextualizing computer programming in CAD models , Proceedings of Spring Simulation Multiconference 2010, Orlando

17%; open Malham, D and Myatt, A (1995) Find in CUMINCAD 3-D Sound Spatialization using Ambisonic Techniques , Computer Music Journal, 19, pp. 58-70

17%; open Malik, A. A., & Brem, A. (2021) Find in CUMINCAD Digital twins for collaborative robots: A case study in human-robot interaction , Robotics and Computer-Integrated Manufacturing, 68, 102092

17%; open Malkawi, A. and R. Srinivasan (2004) Find in CUMINCAD Building Performance Visualization Using Augmented Reality , Proceedings of the Fourteenth International Conference on Computer Graphics and Vision, 122-127

17%; open Manfred Mohr (1971) Find in CUMINCAD Artist’s Statement , Manfred Mohr Computer Graphics - Un Esthétique Programée. Musée d’Art Moderne de la Ville de Paris

17%; open Mangan, Alan P., and Ross T. Whitaker (1999) Find in CUMINCAD Partitioning 3D Surface Meshes Using Watershed Segmentation , IEEE Transactions on Visualization and Computer Graphics 5 (4): 308–321

33%; open Niels Martin Larsen and Anders Kruse Aagaard (2019) Find in CUMINCAD Exploring Natural Wood: A workflow for using non-uniform sawlogs in digital design and fabrication , ACADIA ‘19: Ubiquity and Autonomy;Proceedings of the 39th Annual Conference of the Association forComputer Aided Design in Architecture (ACADIA). Austin, Texas. 500–509

17%; open Mania, Katerina, Dave Wooldridge, Matthew Coxon, and Andrew Robinson (2006) Find in CUMINCAD The Effect of Visual and Interaction Fidelity on Spatial Cognition in Immersive Virtual Environments , IEEE transactions on visualization and computer graphics 12 (3): 396–404. doi:10.1109/TVCG.2006.55

33%; open Nisztuk M and Myszkowski PB. (2018) Find in CUMINCAD ELISI, evolutionary architectural aided design tool—analytical methodology of architectural design guidelines , Nisztuk M and Myszkowski PB (eds) Shapes of logic: everything can be auto-mated. Wrocaw: Oficyna Wydawnicza Politechniki Wrocawskiej, pp. 67–84

17%; open Manjrekar, S, Sandilya, S, Bhosale, D, Kanchi, S, Pitkar, A and Gondhalekar, M( (2014) Find in CUMINCAD An Emerging Immersive Technology--A Review , Computer Modelling and Simulation (UKSim), pp. 131-136

33%; open Nisztuk, M. and Myszkowski, P., (2019) Find in CUMINCAD Tool for evolutionary aided architectural design , Hybrid Evolutionary Algorithm applied to Multi-Objective Automated Floor Plan Generation

17%; open Mann, B. D. (2002) Find in CUMINCAD The development of an interactive game-based tool for learning surgical management algorithms via computer. , American Journal of Surgery, 183 (3), 305-308

17%; open Mann, D., O Cathian, C. (2001) Find in CUMINCAD Computer-based TRIZ - Systematic Innovation Methods for Architecture , CAAD Futures, 561-575

17%; open Mann, D., O Cathian, C. (2001) Find in CUMINCAD Computer-based TRIZ - Systematic Innovation Methods for Architecture , CAAD Futures, 561-575

17%; open Mann, D.L. and Ó Catháin, C. (2001) Find in CUMINCAD Computer-based TRIZ - Systematic Innovation Methods for Architecture , B. de Vries, J.P. van Leeuwen and H. Achten (eds), CAAD Futures 2001, Kluwer, pp. 561-575

17%; open Mann, S. (1997) Find in CUMINCAD Wearable Computing: A First Step Toward Personal Imaging , Computer, vol.30, no.2, Feb., pp.25-32

17%; open Mann, S. (1997) Find in CUMINCAD Wearable Computing: A First Step Toward Personal Imaging , Computer, vol.30, no.2, Feb., pp.25-32

17%; open Manning, P (1988) Find in CUMINCAD Electronic & Computer Music , Clarendon Press, Oxford

17%; open Manovich, L. (2007) Find in CUMINCAD The poetics of augmented space: the art of our time , F. von Borries, S. P. Walz, & M. Böttger (Orgs.), Space time play computer games, architecture and urbanism: the next level (p. p.251-255). Basel; Boston: Birkhauser

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