(2003)
Normalization and exploration design method of Islamic geometric patterns.
, Geometric Modeling and Graphics, 2003. Proceedings. 2003 International Conference on, 2003. IEEE, 42-48
(2003)
Performance-Based Design Evolution: The use of genetic algorithms and CFD
, Eigth International IBPSA Conference, 793-798
(2003)
Architecture in the Digital Age Design and Manufacturing
, Spon Press, New York and London
(2003)
Scenario visualization for participatory landscape planning: a study from Denmark
, Landscape and Urban Planning, 64:161–178
(2003)
Cleaning Up the Past, Building the Future: A National Brownfield Redevelopment Strategy for Canada
, National Round Table on the Environment and the Economy
(2003)
Immersion, Engagement and Presence: a method for analyzing 3-D video games
, M. J. P. Wolf & B. Perron (Eds.), The Video Game Theory Reader (pp. 67–86). Nova York/ Londres: Routledge
(2003)
Architecture in the digital age; design and manufacturing
, New York, Spon Press
(2003)
Gadrooned-Dome's Muqarnas-Corbel: Analysis and decoding historical drawings
, Architectural Science Review, 46(1), 69-88
(2003)
Smart Houses: Past, Present, and Future
, R. Harper (ed.), inside the smart home, Springer, pp.17-39
(2003)
Wastewater recycling and reuse in the Near East Region: experience and issues
, Water Sci. Technol. Water Supply 3, 33–50
(2003)
Outrage in Birmingham
, Architectural Review, October 2003, 24-5
(2003)
Tangible virtuality - perceptions of computer-aided and physical modelling
, Construction, 12(6), 649-653
(2003)
Special Issue on Gentrification
, Urban Studies, 40(12)
(2003)
Expressive form, a conceptual approach to computational design
, New York: Spon Press
(2003)
Cynergies: Technologies that Hybridize Physical and Cyberspaces, Connecting, Crossroads of Digital Discourse
, ACADIA 2003, Indianapolis, October 2003, 24-27
(2003)
Beijing Olympic Swim Center Designers Chosen
, Architectural Record 9(2003): 42
(2003)
Open Space: Designing For User Needs (Landscape Architecture Foundation Land and Community Design Case Study Series)
, Washington, DC: Island Press
(2003)
A type primer
, Upper Saddle River, NJ: Prentice-Hall
(2003)
Computational morphogenesis of 3D structures by extended ESO method
, Computational morphogenesis of 3D structures by extended ESO method
(2003)
Enhancing architectural communication with game engines
, Crossroads of Digital Disclosure: Proceedings of Annual Conference of the Association for Computer Aided Design in Architecture (pp. 349-355). Indianapolis