(2003)
The game, the player, the World: looking for a heart of gameness
, Level Up: Digital Games Research Conference Proceedings: Utrecht: Utrecht Universit
(2003)
Immersion, Engagement and Presence: a method for analyzing 3-D video games
, M. J. P. Wolf & B. Perron (Eds.), The Video Game Theory Reader (pp. 67–86). Nova York/ Londres: Routledge
(2003)
Studio-based teaching: history and advantages in the teaching of design
, World Transactions on Eng. and Tech., 269-272
(2003)
GIS in Land and Property Management
, Taylor & Francis, U.S
(2003)
Architecture in the Digital Age: Design and Manufacturing
, Londres: Spon Press
(2003)
Normalization and exploration design method of Islamic geometric patterns.
, Geometric Modeling and Graphics, 2003. Proceedings. 2003 International Conference on, 2003. IEEE, 42-48
(2003)
Convention for the safeguarding of the Intangible Cultural Heritage
, Paris: Unesco, (MISC/2003/CLT/CH/14)
(2003)
Analyzing Architecture
, 2nd ed. London and New York: Routledge
(2003)
Computational morphogenesis of 3D structures by extended ESO method
, Computational morphogenesis of 3D structures by extended ESO method
(2003)
Shape Generation Using Pareto Genetic Algorithms: Integrating Conflicting Design Objectives in Low-Energy Architecture
, International Journal of Architectural Computing 1 (4), 503-15
(2003)
Computing the Performative in Architecture
, Digital Design: 21th eCAADe Conference Proceedings, 457-464. eCAADe: Conferences. Graz, Austria. LYNN, G., 2004. Animate Form. New York: Princeton Architectural Press
(2003)
A BEMS-ASSISTED COMMISSIONING TOOL TO IMPROVE THE ENERGY PERFORMANCE OF HVAC SYSTEMS
, Proceedings of the Third International Conference for Enhanced Building Operations, Berkeley, California. ESL-IC-03-10-09
(2003)
Lines and squares: towards a configurational approach to the morphology of open spaces
, Proceedings of the 10th International Space Syntax Symposium
(2003)
Architecture in the Digital Age: Design and Manufacturing
, New York: Spoon Press
(2003)
Scenario visualization for participatory landscape planning: a study from Denmark
, Landscape and Urban Planning, 64:161–178
(2003)
Folding in time : the singularity of Rebstock
, Blurred zones : investigations of the Interstitial, The Monacelli Press, New York, 130-149
(2003)
Genomic Architecture
, PHILLIPS, C., GANS, D. & KUZ, Z. (eds.) The organic approach to architecture. Academy Press
(2003)
Tensegrity I. Cell structure and hierarchical systems biology
, Journal of cell science, 116(7), 1157-1173
(2003)
Vygotsky´s Educational theory in Cultural Context. The Zone of Proximal Development in Vygotsky´s Analysis of Learning and Instruction
, By Chaiklin, S. Cambridge University press. USA
(2003)
Development of a Knowledge-Rich CAD System for American Precast Concrete Industry
, Paper presented at the Association for Computer Aided Design in Architecture (ACADIA), Muncie, Indiana