(2003)
Review of Form-Finding Methods for Tensegrity Structures
, International Journal of Space Structures, Volume 18, Number 4
(2003)
A Digital Modeling Environment Creating Physical Characteristics
, CAADRIA 2003 Conference Proceedings, Vol. 3, 385-391
(2003)
Architecture and the Sciences: Exchanging Metaphors,
, ed. Picon, A & Ponte, A., Princeton Architectural Press, pp 292-313
(2003)
Seeking for structure in a Groupware Pattern Language
, Workshop at CHI, 2003. 34-35
(2003)
Astronomical Society of South Australia (ASSA)
, Raising community awareness and participation, light pollution, available at: http://www.assa.org.au/lightpollution/problem.asp, accessed 25th June 2007
(2003)
Architectural Applications of Complex Adaptive Systems
, K. Klinger (ed), Connecting >> Crossroads of Digital Discourse. ACADIA 2003 Proc, Ball State University, Indianapolis, 324-335
(2003)
Architecture in the Digital Age
, Design and Manufacturing. Taylor and Francis. New York
(2003)
Architecture in the Digital Age: Design and Manufacturing
, Londres: Spon Press
(2003)
Comparative effectiveness of augmented reality in object assembly
, Proceedings of the SIGCHI conference on Human factors computing systems: pp. 73-80
(2003)
Patterns of Enterprise Application Architecture
, Addison-Wesley
(2003)
Normalization and exploration design method of Islamic geometric patterns.
, Geometric Modeling and Graphics, 2003. Proceedings. 2003 International Conference on, 2003. IEEE, 42-48
(2003)
Performance-Based Design Evolution: The use of genetic algorithms and CFD
, Eigth International IBPSA Conference, 793-798
(2003)
Architecture in the Digital Age Design and Manufacturing
, Spon Press, New York and London
(2003)
Scenario visualization for participatory landscape planning: a study from Denmark
, Landscape and Urban Planning, 64:161–178
(2003)
Cleaning Up the Past, Building the Future: A National Brownfield Redevelopment Strategy for Canada
, National Round Table on the Environment and the Economy
(2003)
Immersion, Engagement and Presence: a method for analyzing 3-D video games
, M. J. P. Wolf & B. Perron (Eds.), The Video Game Theory Reader (pp. 67–86). Nova York/ Londres: Routledge
(2003)
Architecture in the digital age; design and manufacturing
, New York, Spon Press
(2003)
Gadrooned-Dome's Muqarnas-Corbel: Analysis and decoding historical drawings
, Architectural Science Review, 46(1), 69-88
(2003)
Smart Houses: Past, Present, and Future
, R. Harper (ed.), inside the smart home, Springer, pp.17-39
(2003)
Wastewater recycling and reuse in the Near East Region: experience and issues
, Water Sci. Technol. Water Supply 3, 33–50