CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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29%; open Lara, AP, Da Costa, EM, Furlani, TZ and Yigitcanlar, T (2016) Find in CUMINCAD Smartness that matters: Towards a comprehensive and human-centred characterisation of smart cities , Journal of Open Innovation: Technology, Market, and Complexity, 2, p. 8-13.

29%; open N Peek (2016) Find in CUMINCAD Making Machines That Make: Object-Oriented Hardware Meets Object-Oriented Software , PhD diss., Massachusetts Institute of Technology

29%; open N Peek (2016) Find in CUMINCAD Making Machines That Make: Object-Oriented Hardware Meets Object-Oriented Software , PhD diss., Massachusetts Institute of Technology

29%; open Pagatpatan, CP and Ward, PR (2017) Find in CUMINCAD Understanding the factors that make public participation effective in health policy and planning: a realist synthesis , Australian Journal of Primary Health, 23, pp. 516-530

29%; open Peek, Nadya. (2016) Find in CUMINCAD Making Machines that Make: Object- Oriented Hardware Meets Object-Oriented Software , PhD diss., Massachusetts Institute of Technology

29%; open Piller, F T (2013) Find in CUMINCAD Three capabilities that make mass customisation work , Piroozfar, P A E and Frank, T (eds), Mass Customisation and Personalisation in Architecture and Construction, Routledge, pp 64-92

29%; open Piller, F (2013) Find in CUMINCAD Three capabilities that make mass customisation work , Piroozfar, P.A.E. and Piller, F.T. (eds), Mass customisation and personalisation in architecture and construction, Routledge, New York, pp. 17-30

29%; open Riener, A. (2017) Find in CUMINCAD Chapter 19-subliminal Perception Or Can We Perceive and Be Influenced By Stimuli That Do Not Reach Us on a Conscious Level? in M , Jeon (Ed.), Emotions and Affect in Human Factors and Human-Computer Interaction (pp. 53-538). Academic Press. Available at: https://doi.org/1.116/B978--12-81851-4.19-

29%; open Schmelzeisen, D, Koch, H, Pastore, C and Gries, T (2018) Find in CUMINCAD 4D textiles: hybrid textile structures that can change structural form with time by 3D printing , Yordan, K (eds), Narrow and Smart Textiles, Springer, pp. 189-201

29%; open Scott Steedman and Jisgang Nika Collison (2011) Find in CUMINCAD That which Makes Us Haida: The Haida Language , Haida Gwaii Museum Press

29%; open Vyatkin V, Salcic Z, Roop PS, et al. (2007) Find in CUMINCAD Now that’s smart! , IEEE Ind Electron Mag; 1(4): 17–29

29%; open Vyatkin, V (2007) Find in CUMINCAD Now That's Smart! , Industrial Electronics Magazine , IEEE, 1(4), pp. 17-29

29%; open Alex Pentland (2015) Find in CUMINCAD Social Physics: How Social Networks Can Make Us Smarter , New York, NY: Penguin Books

29%; open Gershenfeld,N. (2012) Find in CUMINCAD How to Make Almost Anything: The Digital Fabrication Revolution , US: Foreign Affairs

29%; open Gershenfeld,N. (2012) Find in CUMINCAD How to Make Almost Anything: The Digital Fabrication Revolution , US: Foreign Affairs. Artigo

29%; open Huang, Y.C. (2006) Find in CUMINCAD A Space Make You Lively: A Brain-Computer Interface Approach to Smart Space , Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia, Kumamoto, Japan, pp. 303-312

29%; open Huang, YC (2014) Find in CUMINCAD A Space Make You Lively: A Brain-Computer Interface Approach to Smart Space , Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia, Kunamoto, Japan, pp. 303-312

29%; open Huang, Yu-Chun (2006) Find in CUMINCAD A space make you lively: A brain-computer interface approach to smart space , CAADRIA 2006; Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia. 303–312

29%; open KLEIN, S. (2006) Find in CUMINCAD The Science of Happiness: How Our Brains Make Us Happy-and What We Can Do to Get Happier , Marlowe, NY

29%; open McGonigal, J (2012) Find in CUMINCAD Reality Is Broken : Why Games Make Us Better and How They Can Change the World , Penguin, USA

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