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It is forbidden not to touch: some remarks on the (forgotten parts of the) history of interactivity and virtuality
, Grau, O. (Ed.). MediaArtHistories. Cambridge: MIT Press
(2007)
On the inspiration of creative thinking for engineering students, Information Technologies and Application in Education
, First IEEE International Symposium, 1, 443-448
(2007)
Freeform Construction: Megascale Rapid Manufacturing for construction
, Automation in Construction 16,2007, p.224–231
(2007)
Introduction: Exterminating Angel
, Forget Foucault, edited by Jean Baudrillard. Los Angeles, CA: Semiotext(e)
(2007)
Revitalizing architectural design studio teaching using ICT: Reflections on practical implementations
, International Journal of Education and Development using ICT, 3(1)
(2007)
Synthesis of design production with integrated digital fabrication
, Automation in Construction, 16(3), pp. 298–310
(2007)
Architectural geometry
, Exton, Pa., Bentley Institute Press
(2007)
A Function-Behavior-Structure Ontology of Processes
, AI EDAM: Artificial Intelligence for Engineering Design, Analysis, and Manufacturing. 21(4), pp 379-391
(2007)
Computational Intelligence: An Introduction
, Wiley
(2007)
Architectural Geometry
, Exton, Pensnsylvania: Bentley Institute Press
(2007)
Design Research and its Meaning to the Methodological Development of the Discipline.
, Design Research Now, edited by Ralf Michel, 187-206. Birkhäuser Basel
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A GIS-based support tool for sustainable spatial planning in metropolitan areas
, Landscape and Urban Planning, 80(1-2), pp.72–83
(2007)
Jean Baudrillard and the Definitive Ambivalence of Gaming
, Games and Culture no. 2 (4):358-365. doi: 10.1177/1555412007309530
(2007)
Biosafety in Microbiological and Biomedical Laboratories (BMBL)
, Fifth Edition, U.S. Department of Health and Human Services Centers for Disease Control and Prevention and National Institutes of Health US Government Printing Office.
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Space Time Play: Computer Games, Architecture and Urbanism: The Next Level
, Basel: Birkhäuser
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All I Really Need to Know (About Creative Thinking) I Learned (by Studying How Children Learn) in Kindergarten
, Proceedings of the 6th ACM SIGCHI Conference on Creativity & Cognition (pp. 1–6). New York, NY, USA: ACM. http://doi.org/10.1145/1254960.1254961
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Distinguishing concepts: lexicons of interactive art and architecture
, Architectural Design, 77(4), 22-31
(2007)
Information technology as a tool for public participation in urban planning, a review of experiments and potentials
, Design Studies, 28:289–307
(2007)
Design instructor’s perspective on the role of computers in architectural education: A case study
, Metu JFA, 24(2), 123-136
(2007)
Building Information Modelling of Modern Historic Buildings
, Case Study of HUT / Architectural Department by Alvar Aalto, Predicting the Future: 25th eCAADe Conference Proceedings, Frankfurt am Main (Germany), 607-613