CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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25%; open Mohammed Faraj Al-Suwaidi, Asterios Agkathidis, Haidar, A. and Lombardi, D. (2023) Find in CUMINCAD Immersive Technologies in Architectural Education: A pedagogical framework for integrating virtual reality as the main design tool in a fully virtualised architectural design studio environment , eCAADe proceedings. doi:https://doi.org/10.52842/conf.ecaade.2023.1.089.? [Accessed 14 Jan. 2024]

25%; open Mohl, Robert (1981) Find in CUMINCAD Cognitive Space in the Interactive Movie Map: An Investigation of Spatial Learning in Virtual Environments , PhD dissertation, Massachusetts Institute of Technology

25%; open Moleta, T, Wang, B and Schnabel, MA (2018) Find in CUMINCAD The Virtual Mirror - Cognitive Loads in VR and VR Visualisations , Proceedings of eCAADe 2018, pp. 815-822

25%; open Moleta, T (2016) Find in CUMINCAD Game on: Exploring constructive design behaviors through the use of real-time virtual engines in architectural education , International Journal of Architectural Computing, 14(3), pp. 212-218

25%; open Moleta, T (2016) Find in CUMINCAD Game on: Exploring constructive design behaviors through the use of real-time virtual engines in architectural education , International Journal of Architectural Computing, 14(3), pp. 212-218

25%; open Moleta, T (2017) Find in CUMINCAD Digital Ephemera - Autonomous Real-Time Events in Virtual Environments , CAADRIA 2017 - 22nd International Conference on Computer-Aided Architectural Design Research in Asia: Protocols, Flows and Glitches, Suzhou, China, pp. 14-22

25%; open Moleta, T (2017) Find in CUMINCAD Digital Ephemera , in Virtual Environments in P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017,, pp. 13-22

25%; open Moleta, T. (2017) Find in CUMINCAD Digital Ephemera - Autonomous Real-Time Events in Virtual Environments , Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Suzhou, China, pp. 13-22

25%; open Moleta, TJ (2016) Find in CUMINCAD Game on: Exploring constructive design behaviors through the use of real-time virtual engines in architectural education , International Journal of Architectural Computing (IJAC), 14-3, pp 212-218

25%; open Moleta, TJM (2017) Find in CUMINCAD DIGITAL EPHEMERA Autonomous Real-Time Events in Virtual Environments , Proceedings of the 22nd International Conference of the Association for Computer-Aided Architectural Design Research in Asia, Hong Kong

25%; open Moloney J, Globa A, Wang R, et al. (2018) Find in CUMINCAD Pre-occupancy evaluation tools (p-oet) for early feasibility design stages using virtual and augmented reality technology , Engaging architectural science - meeting the challenges of higher density: Proceedings of the 52nd International Conference of the Architectural Science Association (ANZAScA)(eds Rajagopalan P and Andamon MM), 28 November–1 December 2018, pp. 717–726. Melbourne, Australia: Architectural Science Association.

25%; open Moloney J. (2002) Find in CUMINCAD StringCVE Collaborative Virtual Environment software developed from a game engine , K Koszewski and S Wrona (eds), [Designe-ducation] Connecting the Real and the Virtual, 20th eCAADe Conference Proceedings, Warsaw 18-20 September 2002, pp. 522-525

25%; open Moloney J. (2005) Find in CUMINCAD Game Engine and Virtual Design Studios – Technology and Pedagogy , JP Duarte, G Ducla-Soares and A Zita Sampaio (eds), Digital Design: the Quest of New Paradigms, 23rd eCAADe Conference Proceedings, Lisbon 21-24 September 2005, pp. 55-62

25%; open Moloney, C. J. (2002) Find in CUMINCAD StringCVE: Collaborative Virtual Environment Software Developed From a Game Engine , eCAADe 2002, pp 522-525

25%; open Moloney, J, Globa, A, Wang, R and Khoo, CK (2018) Find in CUMINCAD Pre-Occupancy Evaluation Tools (P-OET) for early feasibility design stages using virtual and augmented reality technology , Proceedings of the 52th ASA, Melbourne, pp. 717-725

25%; open Moloney, J (2005) Find in CUMINCAD Game Engines and Virtual Design Studios , Digital Design: The Quest for New Paradigms, eCAADe Conference Proceedings, Lisbon, Portugal, pp 55-62

25%; open Moloney, J. and Amor, R. (2003) Find in CUMINCAD StringCVE: Advances in a Game Engine-Based Collaborative Virtual Environment for Architectural Design , Proceedings of CONVR 2003 Conference on Construction Applications of Virtual Reality, Blacksburg

25%; open Moloney, J., and R. Amor (2003) Find in CUMINCAD StringCVE: Advances in a Game Engine-Based Collaborative Virtual Environment for Architectural Design , Proceedings of CONVR 2003 Conference on Construction Applications of Virtual Reality. Blacksburg, USA

25%; open Moloney, J., Globa, A., Wang, R. and Khoo, C.K. (2018) Find in CUMINCAD Pre-Occupancy Evaluation Tools (P-OET) for early feasibility design stages using virtual and augmented reality technology , 52nd International Conference of the Architectural Science Association 2018. The Architectural Science Association (ANZAScA) 2018, pp. 717-726

25%; open Moloney, J. (2002) Find in CUMINCAD StringCVE Collaborative Virtual Environment software developed from a game engine , K Koszewski and S Wrona (eds), [Designe-ducation] Connecting the Real and the Virtual, 20th eCAADe Conference Proceedings, Warsaw 18-20 September 2002

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