CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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11%; open Brady, D. A. (2000) Find in CUMINCAD Percept vs. Precept: Digital Media & the Creative Process , D. Donath (ed) Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process; 18th eCAADe Conference Proceedings eCAADe, Weimar (Germany), pp. 261-264

11%; open Brady, D.A. (2000) Find in CUMINCAD Percept Vs.Precept: Digital Media & the Creative Process , Donath, D.ed., Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process – 20th Conference on Education in Computer Aided Architectural Design in Europe (eCAADe), eCAADe, Weimar, 2000, pp. 261–264

11%; open Brenner, C. & Haala, N. (1999) Find in CUMINCAD Rapid Production of Virtual Reality City Models , GIS - Geo-Informationssysteme 12(3), 22–28

11%; open Brenner, C. and Haala, N. (1999) Find in CUMINCAD Rapid Production of Virtual Reality City Models , GIS - Geo- Informationssysteme 12(3), 22–28

11%; open Brenner, C. and Haala, N. (1999) Find in CUMINCAD Rapid Production of Virtual Reality City Models , GIS - Geo-Informationssysteme 12(3), 22–28

11%; open Brenner, C. and Haala, N. (1999) Find in CUMINCAD Rapid production of virtual reality city models , GIS - Geo-Informationssysteme 12(3), 22-28

11%; open Brey P (2014) Find in CUMINCAD Virtual reality and computer simulation , Sandler RL (ed) Ethics and emerging technologies London: Palgrave Macmillan, 2014, pp 315–332.

11%; open Bricken, M., and Byrne, C. (19??) Find in CUMINCAD A Pilot Study on Educational Applications of Virtual Reality Technology ,

11%; open Bricken, M. (1990) Find in CUMINCAD Virtual Reality Learning Environments: Potentials and Challenges , HITL Report No R-90- 4, University of Washington

11%; open Bricken, W (1990) Find in CUMINCAD Virtual Reality: Directions of Growth , Notes from the SIGGRAPH'90 Panel, Seattle

11%; open Broll, W. (1995) Find in CUMINCAD Interacting in Distributed Collaborative Virtual Environments , Proceedings of the Virtual Reality Annual Intemational Symposium. VRAIS '95 (pp. 148-155). Los Alamitos, CA, IEEE Computer Society Press

11%; open Brooks (1999) Find in CUMINCAD What's Real About Virtual Reality , IEEE Computer Graphics and Applications, Vol. 19, no. 6, Nov/Dec, 27

11%; open Brooks FP. (1999) Find in CUMINCAD What’s real about virtual reality? , IEEE Comput Graph; 19: 16–27

11%; open Brooks Jr., Frederick P. (1988) Find in CUMINCAD Grasping reality through illusion - interactive graphics serving science , Computer Human Interfaces CHI'88. Washington, D.C.: ACM Press

11%; open Brooks, F. (1999) Find in CUMINCAD What’s real about virtual reality? , IEEE Graphics and Applications, 1999, Vol.19, No.6, pp. 16-27

11%; open Brooks, F.P. (1993) Find in CUMINCAD Virtual Reality—Hype or Hope: What’s Real? , Proceedings of the IEEE Symposium on Research Frontiers in VirtualReality, IEEE Society Press, Los Alamitos, CA, pp. 3

11%; open Brown, A., Gavin, L. and Berridge, P. et al. (2000) Find in CUMINCAD Virtual eCAADe galleries and meeting places , Donath, D. (ed), Promise and Reality - Proceedings of the 18th eCAADe Conference on Education in Computer Aided Architectural Design in Europe. Bauhaus Universitat Weimar, Weimar, pp. 157-163

11%; open Browning, D., C. Cruz-Neira, D.J. Sandin, and T.A. DeFanti (1993) Find in CUMINCAD The CAVE Automatic Virtual Environment: Projection-Based Virtual Environments and Disability , Virtual Reality and People with Disabilities, 80-87

11%; open Brunnhuber, M., Schrom-Feiertag, H., Luksch, C., Matyus, T. and Hesina, G. (2012) Find in CUMINCAD Bridging the gap between visual exploration and agent-based pedestrian simulation in a virtual environment , the 18th ACM symposium on Virtual reality software and technology, pp. 9-16

11%; open Bruno F and Muzzupappa M. (2010) Find in CUMINCAD Product interface design: a participatory approach based on virtual reality , Int J Hum-Comput St; 68(5): 254–269

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