CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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14%; open Poustinchi, E (2018) Find in CUMINCAD Subtractive digital fabrication with actual robot and virtual material using a MARI platform , International Journal for architectural computing (IJAC), 16(4), pp. 281-294

14%; open Pozoukidou, G. & Chatziyiannaki, Z. (2021) Find in CUMINCAD 15-minute city: Decomposing the new urban planning eutopia , Sustainability, 13(2), 928. https://doi.org/10.3390/su13020928Quercia, D., Aiello, L. M., Schifanella, R., & Davies, A. (2015). The digital life of walkable streets. Proceedings of the 24th International Conference on World Wide Web (pp. 875–884). https://doi.org/10.1145/2736277.2741631

14%; open Preece, J., Benyon, D., Davies, G., Keller, L. and Rogers, R. (1993) Find in CUMINCAD A Guide to Usability: Human Factors in Computing , Wokingham, England; Reading, MA, Addison-Wesley. Prensky, M., 2001, Digital Game-Based Learning, New York, McGraw-Hill

14%; open Prenski, M. (2001) Find in CUMINCAD Digital Natives, Digital Immigrants -Part 1 , On the Horizon, 1-6

14%; open Prensky M (2001) Find in CUMINCAD Digital natives, digital immigrants , MCB University Press Vol 9 Nş5

14%; open Prensky M. (2001) Find in CUMINCAD Digital game-based learning , New York: McGraw-Hill, p. 442

14%; open Prensky, M (2001) Find in CUMINCAD Digital natives, digital immigrants , On the Horizon, 9(5), pp.1–6

14%; open Prensky, M (2001) Find in CUMINCAD Digital game-based learning , McGraw-Hill, New York

14%; open Prensky, M (2001) Find in CUMINCAD Digital natives, digital immigrants , On the Horizon.vol.9 no. 5, pp. 1-6

14%; open Prensky, M (2005) Find in CUMINCAD Computer games and learning: Digital game-based learning , Raessens, J and Goldstein, JH (eds), Handbook of computer game studies, MIT Press, Cambridge, Mass., pp. 97-122

14%; open Prensky, M (2009) Find in CUMINCAD H. sapiens digital: From digital immigrants and digital natives to digital wisdom , Innovate: journal of online education, 5(3), pp. 1-6

14%; open Prensky, M. (2001) Find in CUMINCAD Digital Game-Based Learning , McGraw-Hill, New York

14%; open Prensky, M. (2001) Find in CUMINCAD Digital Game-Based Learning , New York: McGraw-Hill

14%; open Prensky, M. (2001) Find in CUMINCAD Digital Natives, Digital Immigrants , On the Horizon, 9(5), pp. 1-6

14%; open Prensky, M. (2001) Find in CUMINCAD Digital Game-Based Learning , New York: McGraw-Hill

14%; open Prensky, M. (2001) Find in CUMINCAD Digital natives, digital immigrants part 1 , On the horizon, 9(5), 1-6

14%; open Prensky, M. (2003) Find in CUMINCAD Digital game-based learning , Computers in Entertainment, 1(1), 21-21. https://doi.org/10.1145/950566.950596

14%; open Prensky, Marc (2001) Find in CUMINCAD Digital Natives, Digital Immigrants , On the Horizon, NCB University Press, Vol.9 No,.5, October 2001

14%; open Prensky, MP (2019) Find in CUMINCAD Digital game-based learning: practical ideas for the application of digital game-based learning , Paragon House, St. Paul, MN

14%; open Previtali M and Banfi F (2018) Find in CUMINCAD Towards the Definition of Workflows for Automation in HBIM Generation , M Ioannides, E Fink, R Brumana, et al. (eds) Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2018. Lecture Notes in Computer Science. Cham: Springer, pp. 52–63

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