CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 5043

_id 7e12
in paper Find in CUMINCAD Fleischmann, Moritz ; Menges, Achim (2012) Physics-Based Modeling as an alternative approach to geometrical constrain-modeling for the design of elastically-deformable material systems
authors Find in CUMINCAD Eberly, DH
year 2004
title Find in CUMINCAD Game physics
source Morgan Kaufmann Publishers, Heidelberg
last changed 2013/08/19 13:55

_id caadria2021_110ii2
in paper Find in CUMINCAD Bao, Ding Wen, Yan, Xin, Snooks, Roland and Xie, Yi Min (2021) SwarmBESO: Multi-agent and evolutionary computational design based on the principles of structural performance
authors Find in CUMINCAD Allaire, G., Jouve, F. and Toader, A.-M.
year 2004
title Find in CUMINCAD Structural optimisation using sensitivity analysis and a level-set method
source Journal of Computational Physics, 194, pp. 363-393
last changed 2021/06/02 22:01

_id ecaade2017_157cc
in paper Find in CUMINCAD Date, Kartikeya, Schaumann, Davide and Kalay, Yehuda E. (2017) A Parametric Approach To Simulating Use-Patterns in Buildings - The Case Of Movement
authors Find in CUMINCAD Botea, A, Muller, M and Schaeffer, J
year 2004
title Find in CUMINCAD Near optimal heirarchical path-finding
source Journal of Game Development, 1(1), pp. 7-28
last changed 2017/09/26 14:15

_id 323d
in paper Find in CUMINCAD Schaeverbeke, Robin; Heylighen, Ann (2012) In Search of the ‘In Between’
authors Find in CUMINCAD Cox C and Warner D (eds)
year 2004
title Find in CUMINCAD The Game Pieces
source Audio Culture, Continuum
last changed 2013/08/19 17:02

_id caadria2022_80zz2
in paper Find in CUMINCAD Anifowose, Hassan, Yan, Wei and Dixit, Manish (2022) Interactive Virtual Construction ‚ A Case Study of Building Component Assembly towards the adoption of BIM and VR in Business and Training
authors Find in CUMINCAD Fernandes, K. J., Raja, V., White, A. & Tsinopoulos, C.-D.
year 2006
title Find in CUMINCAD Adoption of virtual reality within construction processes: a factor analysis approach
source Technovation, 26(1), 111-120. doi:https://doi.org/10.1016/j.technovation.2004.07.013Foxman, M. (2019). United We Stand: Platforms, Tools and Innovation With the Unity Game Engine. Social Media + Society, 5(4), 2056305119880177. doi:10.1177/2056305119880177
last changed 2022/06/16 12:25

_id 2e4d
in paper Find in CUMINCAD Sarhan, Ahmed and Peter Rutherford (2009) EDVIS-Game: A framework for utilizing game engine reporting agents for environmental design education and visualisation
authors Find in CUMINCAD FIELDING, D., FRASER, M, LOGAN, B. & BENFORD, S.
year 2004
title Find in CUMINCAD Extending Game Participation with Embodied Reporting Agents
source proceedings of ACE’04, ACM Press
last changed 2009/07/13 17:36

_id caadria2019_194ff
in paper Find in CUMINCAD Leitão, António, Castelo-Branco, Renata and Santos, Guilherme (2019) Game of Renders - The Use of Game Engines for Architectural Visualization
authors Find in CUMINCAD Fritsch, D and Kada, M
year 2004
title Find in CUMINCAD Visualisation Using Game Engines
source ISPRS Archives, Proceedings of XXth ISPRS Congress Technical Commission V
last changed 2019/04/16 12:14

_id 9da0
in paper Find in CUMINCAD Moorapun, Chumporn (2008) Methods for Validating The use of virtual simulation generated from a computer game for environment and behaviour research
authors Find in CUMINCAD Fritsch, D and Kada, M
year 2004
title Find in CUMINCAD Visualisation using game engines
source ISPRS commission 5. Istanbul, Turkey
last changed 2008/05/17 09:24

_id d088
in paper Find in CUMINCAD Tuker, Cetin and Halil Erhan (2014 ) An Architectural Modeling Method for Game Environments and Visualization
authors Find in CUMINCAD Fritsch, D. and Kada, M.
year 2004
title Find in CUMINCAD Visualisation using game engines
source Archiwum ISPRS, 35, B5
last changed 2014/05/09 23:50

_id 0794
in paper Find in CUMINCAD Walz, Steffen P., Schoch, Odilo, Ochsendorf, Mathias and Spindler, Torsten (2005) Serious Fun: Pervasive game design as a CAAD teaching and research method
authors Find in CUMINCAD Fullerton, T., Swain, C., and Hoffman, S.
year 2004
title Find in CUMINCAD Game Design Workshop. Designing, Prototyping, and Playtesting Games
source CMP Books, Gilroy, CA
last changed 2005/08/25 07:57

_id caadria2022_210r
in paper Find in CUMINCAD Tabi, Salma, Sakai, Yasushi, Tung, Nguyen, Taima, Masahiro, Cheddadi, Aqil and Ikeda, Yasushi (2022) A Framework for a Gameful Collective Urbanism Based on Tokenized Location Data and Liquid Democracy: Early Prototyping of a Case Study Using E-bikes
authors Find in CUMINCAD Hunicke, R., Leblanc, M. G. & Zubek, R.
year 2004
title Find in CUMINCAD MDA: A Formal Approach to Game Design and Game Research
source Proceedings of the AAAI Workshop on Challenges Game AI (Vol. 4, No. 1, pp. 1722)
last changed 2022/06/16 12:08

_id sigradi2022_270nn2
in paper Find in CUMINCAD Arenas, Felipe; Banda, Pablo (2022) Ludo faber alumni: playful experiences of digital manufacturing for the appropriation of educational spaces
authors Find in CUMINCAD Hunicke, R., LeBlanc, M., & Zubek, R.
year 2004
title Find in CUMINCAD MDA: A formal approach to game design and game research
source Proceedings of the AAAI Workshop on Challenges in Game AI (Vol. 4, No. 1, p. 1722)
last changed 2023/05/17 08:17

_id caadria2023_80o2
in paper Find in CUMINCAD Li, Weiqiong, Lo, Tiantian and Guo, Xiangmin (2023) Exploring the Application of the Digital Gamification Mechanisms to the Experience of Physical Architectural Exhibitions
authors Find in CUMINCAD Hunicke, R., Leblanc, M., & Zubek, R.
year 2004
title Find in CUMINCAD Mda: a Formal Approach to Game Design and Game Research
source Proceedings of the AAAI Workshop on Challenges Game AI (Vol. 4, No. 1, p. 1722)
last changed 2023/06/15 11:56

_id ecaade2018_366u
in paper Find in CUMINCAD Miltiadis, Constantinos (2018) Virtual Reality, Videogames, Architecture and Education - From utopian drawings to inconstructible navigable environments
authors Find in CUMINCAD Jenkins, H
year 2004
title Find in CUMINCAD Game Design as Narrative Architecture
source Computer, 44, p. 53
last changed 2018/07/24 13:41

_id acadia21_238o2
in paper Find in CUMINCAD Anifowose, Hassan; Yan, Wei; Dixit, Manish (2021) BIM LOD + Virtual Reality
authors Find in CUMINCAD Jules Moloney, and Lawrence Harvey
year 2004
title Find in CUMINCAD Visualization and ‘Auralization’ of Architectural Design in a Game Engine based Collaborative Virtual Environment
source IV 2004, Proceedings of the Information Visualisation, Eighth International Conference
last changed 2024/01/09 08:03

_id ecaade2018_232d
in paper Find in CUMINCAD Al Bondakji, Louna, Chatzi, Anna-Maria, Heidari Tabar, Minoo, Wesseler, Lisa-Marie and Werner, Liss C. (2018) VR-visualization of High-dimensional Urban Data
authors Find in CUMINCAD Kumar, V, Ertöz, L and Steinbach, M
year 2004
title Find in CUMINCAD The Challenges of Clustering High Dimensional Data
source Wille, LT (eds), New Directions in Statistical Physics, Springer, Berlin, Heidelberg, pp. 273-309
last changed 2018/07/24 13:41

_id 6075
in paper Find in CUMINCAD O’ Coill, Carl and Doughty, Mark (2004) Computer Game Technology as a Tool for Participatory Design
authors Find in CUMINCAD Littlefield, David
year 2004
title Find in CUMINCAD Game Plans
source Building Design, June 18, p. 26
last changed 2004/09/24 08:57

_id 5e04
in paper Find in CUMINCAD Quartin Baeta-Neves, Ana Claudia R.; Rejane Spitz (2005) New enchantments: design, hypermedia, and motivation
authors Find in CUMINCAD Mateas, M.
year 2004
title Find in CUMINCAD A preliminary poetics for interactive drama and games
source First person: new media as story, performance, and game, edited by N. Wardrip-Fruin and P. Harrigan, 1933. Cambridge, Mass: The MIT Press
last changed 2005/12/02 18:08

_id 8933
in paper Find in CUMINCAD Lowe, Russell; Mark Hedley and Richard Goodwin (2011) Real-time porosity: Combining a computer game engine with environmental sensors to better understand pedestrian movement in public/private space and in real-time
authors Find in CUMINCAD McGrath, D., and D. Hill
year 2004
title Find in CUMINCAD UnrealTriage: A Game-Based Simulation for Emergency Response
source Huntsville Simulation Conference. Huntsville
last changed 2011/05/31 15:36

_id c671
in paper Find in CUMINCAD Ataman, Osman (2005) Integrating Digital and Building Technologies: Towards a New Architectural Composite
authors Find in CUMINCAD Menard, E., et al.
year 2004
title Find in CUMINCAD A printable form of silicon for high performance thin film transistors on plastic
source Applied Physics Letters, 2004.Vol.84, No.26, pp. 5398-5400
last changed 2006/10/29 23:00

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