Daigoro Chihara (1996)
Hindu Buddhist Architecture in Southeast Asia
, E.J.Brill, Leiden
(1996)
The Virtual Reality Modeling Language Specification Version 2.0
, ISO/IEC CD 14772
(1996)
The Use of Cellular Automata to Explore Bottom-up Architectonic Rules
, Presented at Eurographics UK Chapter 14th Annual Conference held at Imperial College London, UK
(1996)
Precedents in Architecture
, 2nd edition. New York: Van Nostrand Reinhold
(1996)
Translations from Drawing to Building and other Essays
, London: Architectural Association
(1996)
Working with Emotional Intelligence
, London, RU: Bloomsbury
(1996)
Creative Cognition: Theory, Research & Applications
, Cambridge: Massachusetts Institute of Technology
(1996)
Archeology of the Future City
, Exhibition catalog, Tokyo
(1996)
Being digital
, 1st ed. New York: Knopf
(1996)
Space is the machine: a configurational theory of architecture
, Cambridge: Cambridge University Press
(1996)
Marking Territory and Mapping
, 6th Annual Conference of the International Association for the Study of Common Property. Berkeley, CA. June 5-8, 1996
(1996)
Which way to the present? Cross-linguistic differences in thinking about time
, J. Gumperz and S. Levinson (eds.), Rethinking linguistic relativity, Cambridge Univ. Press, Cambridge, MA, 145176
(1996)
The Education of an Architect: Continuity and Change
, J. Archit. Educ. 1984- 50, 3249
(1996)
Life-conditioning
, Architectural Design, Londres, 36, p.483
(1996)
Ambiguous intentions: a paper-like interface for creative design
, Proceedings of UIST96, November 1996, Seattle. ACM Press, pp. 183192
(1996)
Creating defensible space
, U.S. Department of Housing and Urban Development Office of Policy Development and Research Washington, D.C. 2041
(1996)
The Algorithmic Beauty of Plants
, Springer, New York
(1996)
Deep image: 3D in art and science
, Electronic Imaging: Science & Technology. International Society for Optics and Photonics
(1996)
Describing process plans as the formal semantics of a language of shape
, Artificial Intelligence in Engineering, 10, 153169
(1996)
Immersed in technology: art and virtual environments
, The MIT Press