CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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100%; open Green, C. S., & Bavelier, D. (2003) Find in CUMINCAD Action video game modifies visual selective attention , Nature, 423(6939), 534–537. https://doi.org/10.1038/nature01647

50%; open Fernández-Caballero, A., López, M.T., Saiz-Valverde, S. (2008) Find in CUMINCAD Dynamic stereoscopic selective visual attention (DSSVA): Integrating motion and shape with depth in video segmentation , ExpertSyst.Appl.34,1394–1402

38%; open (2003) Find in CUMINCAD Immersion, Engagement and Presence: a method for analyzing 3-D video games , M. J. P. Wolf & B. Perron (Eds.), The Video Game Theory Reader (pp. 67–86). Nova York/ Londres: Routledge

38%; open Frasca, G (2003) Find in CUMINCAD Simulation versus Narrative: Introduction to Ludology , Wolf, MJP and Perron, B (eds), The Video Game Theory Reader, Routledge, New York, pp. 221-235

38%; open Frasca, G (2003) Find in CUMINCAD Simulation versus Narrative Introduction to Ludology , Wolf, MJP and Perron, B (eds), The Video Game Theory Reader, Routledge, New York ; London, pp. 221-235

38%; open McMahan, A. (2003) Find in CUMINCAD Immersion, Engagement and Presence: a method for analyzing 3-D video games , M. J. P. Wolf & B. Perron (Orgs.), The Video Game Theory Reader (p. 67–86). Nova York/ Londres: Routledge

38%; open Orkin J (2003) Find in CUMINCAD Applying Goal-Oriented Action Planning to Games , S Rabin (ed) AI Game Programming Wisdom 2. Hingham, MA: Charles River Media, 2003, pp 217–228.

38%; open Sandstrom, A and Park, H-J (2019) Find in CUMINCAD Reflection in Action - An educational indie video game with design schema , Proceedings of CAADRIA 2019, Wellington, New Zealand, pp. 303-312

38%; open Berlyne, D. (1976) Find in CUMINCAD Effects of novelty and oddity on visual selective attention , British Journal of Psychology, 67, pp. 175-180

38%; open Berlyne, D. (1976) Find in CUMINCAD Effects of novelty and oddity on visual selective attention , British Journal of Psychology, 67, pp. 175-180

38%; open Berlyne,D. (1976) Find in CUMINCAD Effects of novelty and oddity on visual selective attention , British Journal of Psychology, 67, pp. 175-180

38%; open Koch, C. and S. Ullman (1985) Find in CUMINCAD Shifts in selective visual attention: towards the underlying neural circuitry , Human Neurobiology 4: p. 219-227

38%; open Mozer, M.C. (1988) Find in CUMINCAD A connectionist model of selective attention in visual perception , Proceedings of the Tenth Annual Conference of the Cognitive Science Society, p.195-201. Hillsdale, NJ: Erlbaum

25%; open (2003) Find in CUMINCAD The game, the player, the World: looking for a heart of gameness , Level Up: Digital Games Research Conference Proceedings: Utrecht: Utrecht Universit

25%; open (2003) Find in CUMINCAD Enhancing architectural communication with game engines , Crossroads of Digital Disclosure: Proceedings of Annual Conference of the Association for Computer Aided Design in Architecture (pp. 349-355). Indianapolis

25%; open (2003) Find in CUMINCAD Collaborative design simulation game , CAADRIA 2003 Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia, 745-758.

25%; open Adams, A. and Blandford, A. (2003) Find in CUMINCAD On game design , Upper Saddle River, NJ

25%; open Aguilera, M and Mendiz, A (2003) Find in CUMINCAD Video Games in Education , Computers in Entertainment, 1(10.1145/950566.950583), pp. 1-10

25%; open Ashton, A (2003) Find in CUMINCAD Harmonograph: a Visual Guide to the Mathematics of Music , Wooden Books, Wales

25%; open Atkins. J.E., Jacobs. R.A., Knill. D.C. (2003) Find in CUMINCAD Experience-dependent visual cue recalibration based on discrepancies between visual and haptic percepts , Vision Research 43 (2003), pp. 2603-2613

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