CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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100%; open Eberly, DH (2004) Find in CUMINCAD Game physics , Morgan Kaufmann Publishers, Heidelberg

67%; open Allaire, G., Jouve, F. and Toader, A.-M. (2004) Find in CUMINCAD Structural optimisation using sensitivity analysis and a level-set method , Journal of Computational Physics, 194, pp. 363-393

67%; open Botea, A, Muller, M and Schaeffer, J (2004) Find in CUMINCAD Near optimal heirarchical path-finding , Journal of Game Development, 1(1), pp. 7-28

67%; open Cox C and Warner D (eds) (2004) Find in CUMINCAD The Game Pieces , Audio Culture, Continuum

67%; open Fernandes, K. J., Raja, V., White, A. & Tsinopoulos, C.-D. (2006) Find in CUMINCAD Adoption of virtual reality within construction processes: a factor analysis approach , Technovation, 26(1), 111-120. doi:https://doi.org/10.1016/j.technovation.2004.07.013Foxman, M. (2019). United We Stand: Platforms, Tools and Innovation With the Unity Game Engine. Social Media + Society, 5(4), 2056305119880177. doi:10.1177/2056305119880177

67%; open FIELDING, D., FRASER, M, LOGAN, B. & BENFORD, S. (2004) Find in CUMINCAD Extending Game Participation with Embodied Reporting Agents , proceedings of ACE’04, ACM Press

67%; open Fritsch, D and Kada, M (2004) Find in CUMINCAD Visualisation Using Game Engines , ISPRS Archives, Proceedings of XXth ISPRS Congress Technical Commission V

67%; open Fritsch, D and Kada, M (2004) Find in CUMINCAD Visualisation using game engines , ISPRS commission 5. Istanbul, Turkey

67%; open Fritsch, D. and Kada, M. (2004 ) Find in CUMINCAD Visualisation using game engines , Archiwum ISPRS, 35, B5

67%; open Fullerton, T., Swain, C., and Hoffman, S. (2004) Find in CUMINCAD Game Design Workshop. Designing, Prototyping, and Playtesting Games , CMP Books, Gilroy, CA

67%; open Hunicke, R., Leblanc, M. G. & Zubek, R. (2004) Find in CUMINCAD MDA: A Formal Approach to Game Design and Game Research , Proceedings of the AAAI Workshop on Challenges Game AI (Vol. 4, No. 1, pp. 1722)

67%; open Hunicke, R., LeBlanc, M., & Zubek, R. (2004) Find in CUMINCAD MDA: A formal approach to game design and game research , Proceedings of the AAAI Workshop on Challenges in Game AI (Vol. 4, No. 1, p. 1722)

67%; open Hunicke, R., Leblanc, M., & Zubek, R. (2004) Find in CUMINCAD Mda: a Formal Approach to Game Design and Game Research , Proceedings of the AAAI Workshop on Challenges Game AI (Vol. 4, No. 1, p. 1722)

67%; open Jenkins, H (2004) Find in CUMINCAD Game Design as Narrative Architecture , Computer, 44, p. 53

67%; open Jules Moloney, and Lawrence Harvey (2004) Find in CUMINCAD Visualization and ‘Auralization’ of Architectural Design in a Game Engine based Collaborative Virtual Environment , IV 2004, Proceedings of the Information Visualisation, Eighth International Conference

67%; open Kumar, V, Ertöz, L and Steinbach, M (2004) Find in CUMINCAD The Challenges of Clustering High Dimensional Data , Wille, LT (eds), New Directions in Statistical Physics, Springer, Berlin, Heidelberg, pp. 273-309

67%; open Littlefield, David (2004) Find in CUMINCAD Game Plans , Building Design, June 18, p. 26

67%; open Mateas, M. (2004) Find in CUMINCAD A preliminary poetics for interactive drama and games , First person: new media as story, performance, and game, edited by N. Wardrip-Fruin and P. Harrigan, 1933. Cambridge, Mass: The MIT Press

67%; open McGrath, D., and D. Hill (2004) Find in CUMINCAD UnrealTriage: A Game-Based Simulation for Emergency Response , Huntsville Simulation Conference. Huntsville

67%; open Menard, E., et al. (2004) Find in CUMINCAD A printable form of silicon for high performance thin film transistors on plastic , Applied Physics Letters, 2004.Vol.84, No.26, pp. 5398-5400

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