CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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17%; open Slater M, Steed A. (2000) Find in CUMINCAD A Virtual presence counter , Virtual Environments 9 413-434

17%; open Slater M, Usoh M (1994) Find in CUMINCAD Body Centred Interaction in Immersive Virtual Environments , Artificial Life and Virtual Reality, Eds. N. Thalmann and D. Thalmann, John Wiley & Sons, England, pp125-147

17%; open Slater M. (1999) Find in CUMINCAD Measuring presence: a response to the witmer and singer questionnaire , presence: teleoperators and virtual environments, 8(5), 560-566

17%; open Slater, M and Sanchez-Vives, MV (2016) Find in CUMINCAD Enhancing Our Lives with Immersive Virtual Reality , Frontiers in Robotics and AI, 3, p. 74

17%; open Slater, M and Sanchez-Vives, MV (2016) Find in CUMINCAD Enhancing our lives with immersive virtual reality , Frontiers in Robotics and AI, 3, p. 74

17%; open Slater, M and Wilbur, S (1997) Find in CUMINCAD A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments , Presence: Teleoperators and virtual environments, 6(6), pp. 603-616

17%; open Slater, M and Wilbur, S (1997) Find in CUMINCAD A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments , Presence: Teleoperators & Virtual Environments, 6(6), pp. 603-616

17%; open Slater, M, Howell, J, Steed, A, Pertaub, D-P and Gaurau, M (2000) Find in CUMINCAD Acting in Virtual Reality , Proceedings of the third international conference on collaborative virtual environments, ACM press, New York, pp. 103-110

17%; open Slater, M, Lotto, B, Arnold, MM and Sanchez-Vives, MV (2009) Find in CUMINCAD How we experience immersive virtual environments: the concept of presence and its measurement , Anuario de psicología, 40(2), pp. 193-210

17%; open Slater, M, Sanchez-Vives, MV, Rizzo, A and Bergamasco, M (2019) Find in CUMINCAD The Impact of Virtual and Augmented Reality on Individuals and Society , Frontiers in Psychology

17%; open Slater, M, Steed, A and Chrysanthou, Y (2006) Find in CUMINCAD Computer graphics and virtual environments: from realism to real-tome , Addison Wesley, Harlow, England

17%; open Slater, M, Usoh, M and Steed, A (1994) Find in CUMINCAD Depth of Presence in Immersive Virtual Environments , Presence: Teleoperators and Virtual Environments, 3(2), pp. 130-144

17%; open Slater, M, Usoh, M and Steed, A (1994) Find in CUMINCAD Depth of Presence in Immersive Virtual Environments , Presence: Teleoperators and Virtual Environments, 3(2), pp. 130-144

17%; open Slater, M, Usoh, M and Steed, A (1995) Find in CUMINCAD Taking steps: the influence of a walking technique on presence in virtual reality , ACM Transactions on Computer-Human Interaction, 2(3), p. 201-219

17%; open Slater, M, Usoh, M and Steed, A (1995) Find in CUMINCAD Taking steps: the influence of a walking technique on presence in virtual reality , ACM Transactions on Computer-Human Interaction (TOCHI), 2(3), p. 201-219

17%; open Slater, M (1999) Find in CUMINCAD Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire , Teleoperators and Virtual Environments, 8, pp. 560-565

17%; open Slater, M. , A. Steed, and Y. Crysanthou (2002) Find in CUMINCAD Computer graphics and virtual environment: From realism to realtime , Pearson Education Limited, London, United Kingdom, 2002

17%; open Slater, M. and Steed, A. (1994) Find in CUMINCAD Unpublished presentation , H. Jones, J. Vince and R. Earnshaw, eds., Proc. of the 1994 Virtual Reality Applications Conference University of Leeds

17%; open Slater, M. and Steed, A. (2000) Find in CUMINCAD A Virtual Presence Counter , Presence: Teleoperators And Virtual Environments, 8 (5), MIT Press 413-434

17%; open Slater, M. and Usoh, M. (1993) Find in CUMINCAD Representation Systems, Perceptual Position and Presence in Immersive Virtual Environments , Presence: Teleoperators and Virtual Environments 2 (3), 221-233

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