CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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100%; open Agarwal, R. and Karahanna, E. (2000) Find in CUMINCAD Time Flies When You're Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage , Management Information Systems Quarterly, 24(4), pp. 665-694

100%; open Architectural Association, ML (2000) Find in CUMINCAD Cybernetic Theory and the Architecture of the Performance: Cedric Price’s Fun Palace , Goldhagan, J and Legault, R (eds), Anxious Modernism, MIT Press, Cambridge, MA

100%; open Chatfield, T (2010) Find in CUMINCAD Fun, Inc.: Why Gaming Will Dominate the Twenty-First Century , Pegasus, New York

100%; open E. Maby, M. Perrin, O. Bertrand, G. Sanchez, and J. Mattout (2012) Find in CUMINCAD BCI could make old two-player games even more fun: A proof of concept with ‘connect Four , Adv. Human-Computer Interact. 2012: 1

100%; open Frank, U and Niels, HH (2017) Find in CUMINCAD Creating Evaluation Profiles for Games Designed to be Fun: An Interperetive Framework for Serious Game Mechanics , Simulation and Gaming, 48(5), pp. 695-714

100%; open Fun, SL, Christiaanse, K, Cairns, S, Richthofen, A, von, Leyk, D, Knecht, K, Miao, Y and König, R (eds) (2018) Find in CUMINCAD Urban Elements: Advanced Studies in Urban Design , Future Cities Laboratory (FCL); Urban Redevelopment Authority

100%; open IJsselsteijn, W, de Kort, Y, Westerink, J, de Jager, M and Bonants, R (2004) Find in CUMINCAD Fun and Sports: Enhancing the Home Fitness Experience , Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Eindhoven, pp. 46-56

100%; open Keslacy E. (2015) Find in CUMINCAD Fun and games: the suppression of architectural authoriality and the rise of the reader , Footprint; 2015(17): 101–124

100%; open Koster, R. (2005) Find in CUMINCAD A Theory of Fun for Game Design , Paraglyph Press, Scottsdale, AZ

100%; open Lee, H, S. and Moon, Fun M. (1994) Find in CUMINCAD An Analysis of the Design Processes of Two Designers with Different Design Experience , Journal of the Architectural Institute of Korea, Vol.10, pp. 15-27

100%; open Littlewood, JL (1964) Find in CUMINCAD A Laboratory of Fun , The New Scientist, 38, pp. 432-433

100%; open Lobsinger ML (2001) Find in CUMINCAD Cybernetic theory and the architecture of performance: Cedric Price’s fun palace , GS Williams and L Rejean (eds) ´ Anxious modernisms: Experimentation in Postwar architectural culture. The MIT Press, 2001, pp. 119–137

100%; open Lobsinger, M. L. (2000) Find in CUMINCAD Cybernetic Theory and the Architecture of Performance: Cedric Price’s Fun Palace , S. W. Goldhagen & R. Legault (Eds.), Anxious Modernisms: Experimentation in Postwar Architectural Culture (pp.119-139). Cambridge, MA: The MIT Press

100%; open Lobsinger, M. L. (2000) Find in CUMINCAD Cybernetic Theory and the Architecture of Performance: Cedric Price’s Fun Palace , Goldhagen, S.W. and Legault, R., eds., Anxious Modernisms: Experimentation in Postwar Architectural Culture, Cambridge:The MIT Press, 2000, 119-139

100%; open M. L. Lobsinger (2000) Find in CUMINCAD Cybernetic Theory and the Architecture of Performance: Cedric Price’s Fun Palace , Anxious Modernisms: Experimentation in Postwar Architectural Culture, Ed., Sarah Williams Goldhagen and Rejean Legault (CCA / MIT Press)

100%; open Mathews, S (2005) Find in CUMINCAD The Fun Palace: Cedric Price's Experiment in Architecture and Technology , Technoetic Arts: A Journal of Speculative Research, 3-2, pp. 73-91

100%; open Mathews, S (2006) Find in CUMINCAD The Fun Palace as Virtual Architecture: Cedric Price and the Practices of Indeterminacy , Journal of Architectural Education, 59-3, pp. 39-48

100%; open Mathews, S (2006) Find in CUMINCAD The Fun Palace as Virtual Architecture , Journal of Architectural Education, 59, pp. 39-48

100%; open Mathews, S (2006) Find in CUMINCAD The Fun Palace as Virtual Architecture Cedric Price and the Practices of Indeterminacy , Journal of Architectural Education, 59(3), pp. 39-48

100%; open MATHEWS, S. (2006) Find in CUMINCAD The Fun Palace as Virtual Architecture - Cedric Price and the Practices of Indeterminancy , Journal of Architectural Education, 39-48

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