(1995)
Digital Design Media
, 2nd (eds). New York, NY: Van Nostrand Reinhold
(1996)
Being digital
, 1st ed. New York: Knopf
(1998)
Abstracting Craft: The practiced digital hand
, MIT Press Massachusetts.
(1998)
Abstracting craft: The practiced digital hand
, MIT press
(1999)
An Epistemological and Systems Approach to Digital Technology Integration in Architectural Curriculum
, Media and Design Process [ACADIA ‘99, pp. 16.]
(1999)
Hybrid space: new forms in digital architecture
, London: Thames and Hudson
(1999 )
Integrating digital media in design studio: Six paradigms
, Annual National Conference Proceedings for America Collegiate Schools of Architecture. pp.144-148
(2000)
Towards Naturalistic Navigation Metaphors for large scale Virt; Construindo (n)o espacio digital (constructing the digital Space)
, [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 247-250
(2000)
Digital Fabrication in the Architectural Design Process (Master’s dissertation)
, Massachusetts Institute of Technology, Cambridge, MA, USA
(2000)
Digital morphogenesis and computational architectures
, 4? SIGRADI, Rio de Janeiro, 1-6
(2001)
Digital fabrication: manufacturing architecture in the information age
, ACADIA, 2001, 268-277
(2001)
Designing and Manufacturing Architecture in the Digital Age
, Architectural Information Management: 19th eCAADe Conference Proceeding, 117-123. eCAADe: Conferences. Helsinki, Finlândia: Helsinki University of Technology (HUT)
(2002)
Digital photogrammetry
, London; New York: Taylor & Francis
(2002)
Assessment of the Impact of Digital Manual Media Types on the Basic Design Capabilities of Architects: A Proposed Framework and Directive Measures
, sigradi, 275-277
(2002)
Digital surface representation and the constructibility of Gehry's architecture
, MIT, Boston
(2003)
Architecture in the Digital Age: Design and Manufacturing
, Kolarevik, B. (eds.), Taylor & Francis
(2003)
Architecture in digital age: design and manufacturing
, Nova Iorque: Spon Press
(2003)
Architecture in the Digital Age: Design and Manufacturing
, New York: Spoon Press
(2003)
Architecture in the Digital Age: Design and Manufacturing
, New York & London: Spon Press - Taylor & Francis Group
(2003)
The game, the player, the World: looking for a heart of gameness
, Level Up: Digital Games Research Conference Proceedings: Utrecht: Utrecht Universit