CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 101 to 120 of 17887

_id sigradi2022_6
id sigradi2022_6
authors Abu-Aridah, Dima; Ligler, Heather
year 2022
title From Shelter to Home: Transformation Grammar of Housing Units in Irbid Refugee Camp
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 311–322
summary This paper presents research on the design challenges in refugee camps where “temporary" shelters often evolve into permanent homes and larger communities. These transformations convey an informal design process, a phenomenon evident in Irbid Camp for Palestinian refugees in Jordan. To study this site and design process in detail, shape rules based on the transformation of ten individual housing units are developed, with consideration of area and growth limitations inside the refugee camp. The Irbid Camp Grammar reveals a modular, grid-based logic at play in the incremental and spontaneous design of refugee housing from temporary shelters to permanent homes. This study is one step forward in helping us understand how formalizing this growth logic can contribute to the design of better emergency housing interventions in the future.
keywords Shape grammars, Emergency housing, Refugee housing, Housing transformation, Informal settlements
series SIGraDi
email
last changed 2023/05/16 16:55

_id ascaad2014_014
id ascaad2014_014
authors Abuelmaatti, Aisha A.; Vian S. Ahmed and Heveine S. Baban
year 2014
title Collaborative Environments in Small and Medium-sized Enterprises in Architecture, Engineering and Construction
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 183-193
summary The general picture of Architecture Engineering and Construction (AEC) is of a sector that is a pyramid with control being in the hands of large players with a large base of Small and Medium Enterprises (SMEs). It ensues naturally that SMEs are key players in supporting the large companies. This suggests that, the AEC sector has a continuous demand for collaboration. Collaborative working has been implemented in numerous companies. These efforts have resulted in the wide recognition of the opportunity that emerging technologies offer the AEC sector. It is, however, commonly observed that SMEs are likely to magnify the sector trend and to be less technically forward thinking than large companies. The main focus of this paper is, therefore, to explore the use of IT within AEC, and the barriers and different implementation factors that can influence SMEs to develop, in response to business pressures using the opportunities provided by collaborative technologies.
series ASCAAD
email
last changed 2016/02/15 13:09

_id caadria2020_443
id caadria2020_443
authors Abuzuraiq, Ahmed M. and Erhan, Halil
year 2020
title The Many Faces of Similarity - A Visual Analytics Approach for Design Space Simplification
doi https://doi.org/10.52842/conf.caadria.2020.1.485
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 485-494
summary Generative design methods may involve a complex design space with an overwhelming number of alternatives with their form and design performance data. Existing research addresses this complexity by introducing various techniques for simplification through clustering and dimensionality reduction. In this study, we further analyze the relevant literature on design space simplification and exploration to identify their potentials and gaps. We find that the potentials include: alleviating the choice overload problem, opening up new venues for interrelating design forms and data, creating visual overviews of the design space and introducing ways of creating form-driven queries. Building on that, we present the first prototype of a design analytics dashboard that combines coordinated and interactive visualizations of design forms and performance data along with the result of simplifying the design space through hierarchical clustering.
keywords Visual Analytics; Design Exploration; Dimensionality Reduction; Clustering; Similarity-based Exploration
series CAADRIA
email
last changed 2022/06/07 07:54

_id eaea2015_t3_paper02
id eaea2015_t3_paper02
authors Acacia, Simonetta; Casanova, Marta
year 2015
title Recording and Publishing to Ensure Informed Choices for Future Generations
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.290-298
summary The paper presents the practical example of an information system applied to the built heritage, in particular to the Albergo dei Poveri, a monumental complex in the city of Genoa. A huge number of data and information have been organized in one database, in order to provide a synthesis of the building, acquainted with its complexity, and at the same time allow an in-depth knowledge; the graphical visualization by means of GIS eases to query the database. The final purpose of this work is to publish the project as a web-GIS that will allow all the interested parts to easily access and consult the wide knowledge and use it to make well-informed decisions about the conservation of built heritage.
keywords GIS; knowledge; historical building
series EAEA
email
last changed 2016/04/22 11:52

_id architectural_intelligence2022_6
id architectural_intelligence2022_6
authors Achim Menges, Fabian Kannenberg & Christoph Zechmeister
year 2022
title Computational co-design of fibrous architecture
doi https://doi.org/https://doi.org/10.1007/s44223-022-00004-x
source Architectural Intelligence Journal
summary Fibrous architecture constitutes an alternative approach to conventional building systems and established construction methods. It shows the potential to converge architectural concerns such as spatial expression and structural elegance, with urgently required resource effectiveness and material efficiency, in a genuinely computational approach. Fundamental characteristics of fibre composite are shared with fibre structures in the natural world, enabling the transfer of design principles and providing a vast repertoire of inspiration. Robotic fabrication based on coreless filament winding, a technique to deposit resin impregnated fibre filaments with only minimal formwork, as well as integrative computational design methods are imperative to the development of complex fibrous building systems. Two projects, the BUGA Fibre Pavilion as an example for long-span structures, and Maison Fibre as an example of multi-storey architecture, showcase the application of those techniques in an architectural context and highlight areas of further research opportunities. The highly interrelated aesthetic, structural and fabrication characteristics of fibre nets are difficult to understand and go beyond a designer’s comprehension and intuition. An AI powered, self-learning agent system aims to extend and thoroughly explore the design space of fibre structures to unlock the full design potential coreless filament winding offers. In order to ensure feedback between all relevant design and performance criteria and enable interdisciplinary convergence, these novel design methods are embedded in a larger co-design framework. It formalizes the interaction of involved interdisciplinary domains and allows for interactive collaboration based on a central data model, serving as a base for design optimisation and exploration. To further advance research on fibre composites in architecture, bio-based materials are considered, continuing the journey of discovery of fibrous architecture to fundamentally rethinking design and construction towards a novel, computational material culture in architecture.
series Architectural Intelligence
email
last changed 2025/01/09 15:00

_id cf2005_1_64_168
id cf2005_1_64_168
authors ACHTEN Henri
year 2005
title Resolving some Ambiguities in Real-time Design Drawing Recognition by means of a Decision Tree for Agents
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 311-320
summary In this paper, we present a theoretical study on automated understanding of the design drawing. This can lead to design support through the natural interface of sketching. In earlier work, 24 plan-based conventions of depiction have been identified, such as grid, zone, axial system, contour, and element vocabulary. These are termed graphic units. Graphic units form a good basis for recognition of drawings as they combine shape with meaning. We present some of the theoretical questions that have to be resolved before an implementation can be made. The contribution of this paper is: (i) identification of domain knowledge which is necessary for recognition; (ii) outlining combined strategy of multi-agent systems and online recognition; (iii) functional structure for agents and their organisation to converge on sketch recognition.
keywords multi-agent system, decision tree, pattern recognition, sketch
series CAAD Futures
email
last changed 2006/11/07 07:27

_id eb8a
authors Achten, H., De Vries, B. and Jessurun, J.
year 2000
title DDDOOLZ. A Virtual Reality Sketch Tool for Early Design
doi https://doi.org/10.52842/conf.caadria.2000.451
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 451-460
summary This paper presents DDDoolz, a desktop-VR three-dimensional voxel sketchtool. DDDoolz is developed in the Design Systems Group to explore the use of Virtual Reality technology in the early design stage. The aim is to offer a sketch-like environment in VR with an unobtrusive interface. The paper presents DDDoolz, how it is used in education and with partners in architectural practice, and some future developments.
series CAADRIA
email
last changed 2022/06/07 07:54

_id fa3e
id fa3e
authors Achten, H., de Vries, B. and van Leeuwen, J.
year 2001
title THE VR-DIS RESEARCH PROGRAMME
source Achten, H.H., de Vries, B. and Hennessey, J. (eds). Design Research in the Netherlands 2000, 155-163
series book
type normal paper
email
more http://www.designresearch.nl/PDF/DRN2000_AchtenDeVriesVanLeeuwen.pdf
last changed 2005/10/12 15:41

_id e75d
authors Achten, H., Dijkstra, J., Oxman, R. and Bax, Th.
year 1995
title Knowledge-Based Systems Programming for Knowledge Intensive Teaching
doi https://doi.org/10.52842/conf.ecaade.1995.139
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 139-148
summary Typological design implies extensive knowledge of building types in order to design a building belonging to a building type. It facilitates the design process, which can be considered us a sequence of decisions. The paper gives an outline of a new approach in a course teaching typological knowledge through the medium of Knowledge-Based Systems programming. It demonstrates how Knowledge-Based Systems offer an appropriate structure for analysing the knowledge required to implement typological design. The class consists of third-year undergraduate students with no extensive previous programming experience. The implementation language is AutoLISP which operates in the AutoCAD environment. The building type used in the course is the office building. in order to become acquainted with both building type and programming in AutoLISP, information and instructions have been gathered and prestructured, including a worked out analysis and AutoLISP code. Office plans are generated through use of the Knowledge-Based System. They are encoded in the form of frames. At the end of the course the students will have learned the basics of Knowledge-Based Systems, have been introduced to programming these systems, have analysed and reflected upon the design process, and gained insight into a specific building type.
series eCAADe
email
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_18.htm
last changed 2022/06/07 07:54

_id e336
authors Achten, H., Roelen, W., Boekholt, J.-Th., Turksma, A. and Jessurun, J.
year 1999
title Virtual Reality in the Design Studio: The Eindhoven Perspective
doi https://doi.org/10.52842/conf.ecaade.1999.169
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 169-177
summary Since 1991 Virtual Reality has been used in student projects in the Building Information Technology group. It started as an experimental tool to assess the impact of VR technology in design, using the environment of the associated Calibre Institute. The technology was further developed in Calibre to become an important presentation tool for assessing design variants and final design solutions. However, it was only sporadically used in student projects. A major shift occurred in 1997 with a number of student projects in which various computer technologies including VR were used in the whole of the design process. In 1998, the new Design Systems group started a design studio with the explicit aim to integrate VR in the whole design process. The teaching effort was combined with the research program that investigates VR as a design support environment. This has lead to increasing number of innovative student projects. The paper describes the context and history of VR in Eindhoven and presents the current set-UP of the studio. It discusses the impact of the technology on the design process and outlines pedagogical issues in the studio work.
keywords Virtual Reality, Design Studio, Student Projects
series eCAADe
email
last changed 2022/06/07 07:54

_id ddssar0201
id ddssar0201
authors Achten, H.H.
year 2002
title Requirements for Collaborative Design in Architecture
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary The concept of collaborative design has recently come under renewed attention in the field of computer aided architectural design support. Although collaborative design deals with the same aspects of cooperation by various participants in the design process as previously studiedin, for example, concurrent engineering and multi-disciplinary design, it nevertheless puts a different research emphasis. Collaborative design looks at how the process can be improved in such a way that collaboration –working together in a manner to enhance each participants contribution to the design– emerges from the process. In engineering design practice, thismeans a shift forward in the design process where engineers are asked earlier for their input in the design solution. For CAAD research, the phenomenon of collaborative design poses the question how design tools and environments can be made in such a way that collaboration will occur. In this paper, the aims is to describe the concept of collaborative design in architecture, and to give an outline of the perceived requirements in the organisation of design and Computer Aided Design Support to achieve collaborative design.
series DDSS
last changed 2003/11/21 15:15

_id ddssar9601
id ddssar9601
authors Achten, H.H., Bax, M.F.Th. and Oxman, R.M.
year 1996
title Generic Representations and the Generic Grid: Knowledge Interface, Organisation and Support of the (early) Design Process
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Spa, Belgium), August 18-21, 1996
summary Computer Aided Design requires the implementation of architectural issues in order to support the architectural design process. These issues consist of elements, knowledge structures, and design processes that are typical for architectural design. The paper introduces two concepts that aim to define and model some of such architectural issues: building types and design processes. The first concept, the Generic grid, will be shown to structure the description of designs, provide a form-based hierarchical decomposition of design elements, and to provide conditions to accommodate concurrent design processes. The second concept, the Generic representation, models generic and typological knowledge of building types through the use of graphic representations with specific knowledge contents. The paper discusses both concepts and will show the potential of implementing Generic representations on the basis of the Generic grid in CAAD systems.
series DDSS
last changed 2003/11/21 15:15

_id 1dfa
id 1dfa
authors Achten, H.H., de Vries, B. and Hennessey, J. (eds.)
year 2001
title DESIGN RESEARCH IN THE NETHERLANDS 2000 - PROCEEDINGS OF THE SYMPOSIUM, EINDHOVEN MAY 25-26 2000
source Eindhoven: Eindhoven University of Technology
series book
type symposium
email
more http://www.designresearch.nl/PDF/DRN2000_AchtenDeVriesHennessey_Proceedings.pdf
last changed 2005/10/12 15:28

_id f3a9
id f3a9
authors Achten, H.H., de Vries, B. and Hennessey, J.
year 2001
title DESIGN RESEARCH IN THE NETHERLANDS 2000
source Achten, H.H., de Vries, B. and Hennessey, J. (eds). Design Research in the Netherlands 2000, i-vi
series book
type normal paper
email
more http://www.designresearch.nl/PDF/DRN2000_AchtenDeVriesHennessey_Introduction.pdf
last changed 2005/10/12 15:42

_id e322
id e322
authors Achten, H.H., Dorst, K., Stappers, P.J. and de Vries, B.
year 2005
title A DECADE OF DESIGN RESEARCH IN THE NETHERLANDS
source Achten, H.H., Dorst, K. Stappers, P.J. and de Vries, B. (eds.) Design Research in the Netherlands 2005, i-vii
series book
type normal paper
email
more http://www.designresearch.nl/PDF/DRN2005_AchtenDorstStapperDeVries_Introduction.pdf
last changed 2005/10/12 15:52

_id 7897
authors Achten, Henri and De Vries, Bauke
year 2001
title Multiple Sketch Users in DDDoolz
source Stellingwerff, Martijn and Verbeke, Johan (Eds.), ACCOLADE - Architecture, Collaboration, Design. Delft University Press (DUP Science) / ISBN 90-407-2216-1 / The Netherlands, pp. 153-162 [Book ordering info: m.c.stellingwerff@bk.tudelft.nl]
summary This paper presents DDDoolz, a desktop-VR three-dimensional voxel sketchtool. DDDoolz is developed in the Design Systems Group to explore the use of Virtual Reality technology in the early design stage. The aim is to offer a sketch-like environment in VR with an unobtrusive interface. The paper presents DDDoolz, how it is used in education and with partners in architectural practice, and some future developments. As an extension to current functionality, the possibility of multiple users at the same time will be developed in the system for the {ACCOLADE} workshop.
series other
email
last changed 2001/09/14 21:30

_id ba50
authors Achten, Henri and Jessurun, Joran
year 2002
title An Agent Framework for Recognition of Graphic Units in Drawings
doi https://doi.org/10.52842/conf.ecaade.2002.246
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 246-253
summary Architects use graphic conventions in their drawings that have meaningful content to the design task. In previous work, such well-defined sets of graphic entities have been identified and defined. These sets are called graphic units. In this paper, we discuss how graphic unit recognition in drawings can take place using a multi-agent systems approach. This approach seems promising as singular agents may specialize in graphic unit-recognition, and multi-agent systems can address problems of ambiguity through negotiation mechanisms. We present an agent framework for this purpose, how it connects to the theory of graphic units, and how agents for recognizing graphic units are defined. The paper ends with a discussion of current findings and future work.
series eCAADe
email
last changed 2022/06/07 07:54

_id cf2003_m_006
id cf2003_m_006
authors ACHTEN, Henri and JESSURUN, Joran
year 2003
title Learning From Mah Jong - Towards a Multi-Agent System that can Recognize Graphic Units
source Digital Design - Research and Practice [Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-1210-1] Tainan (Taiwan) 13–15 October 2003, pp. 115-124
summary Sketching is a major means of exploiting the first conceptual developments in architectural design. If we want to support the architect in the ideas-developing phase of design, then we need to understand the conventions of depiction and encoding in drawings. The theory of graphic units provides an extended list of such conventions that are widely used. We propose that a multi-agent system for recognition of graphic units in drawings is fruitful: agents can specialize in graphic units, a multi-agent system can deal with ambiguity through negotiation and conflict resolution, and multi-agent systems function in dynamically changing environments. We first make a multi-agent system that can do something simpler: playing Mah Jong solitary. The Mah Jong solitary system shares the following important features with a multi-agent system that can recognize graphic units: (1) specialized agents for moves; (2) negotiation between agents to establish the best move; (3) dynamically changing environment; and (4) search activity in more advanced strategies. The paper presents the theoretical basis of graphic units and multi-agents systems. The multi-agent framework and its implementation is presented. Various levels of game play are distinguished, and these are correlated to the multi-agent system. The paper shows how the findings form the basis for graphic unit recognition.
keywords artificial intelligence, games, graphic units, agents
series CAAD Futures
email
last changed 2003/11/22 16:39

_id ecaade03_269_43_achten
id ecaade03_269_43_achten
authors Achten, Henri and Joosen, Gijs
year 2003
title The Digital Design Process - Reflections on a Single Design Case
doi https://doi.org/10.52842/conf.ecaade.2003.269
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 269-274
summary CAD tools are increasing their expressive and geometric power to enable a design process in which the computer model can be used throughout the whole design process for realizing the design. Such a process, in which other media such as physical scale models or drawings are no longer required by necessity to facilitate the design process, can be considered a digital design process. Rather than proposing that such a process is ideal – drawings and scale models should not be discarded – we feel that when taken as a starting point, the digital design process raises a number of new challenges to architectural design that deserve attention. These challenges concern the basic activities in design: exploration of the problem space, creating preliminary solutions, understanding consequences of design decisions, and so forth. In this paper we take the concrete design case of a graduation project that was developed from the start solely in CAD. We identify a number of key issues in that process such as continuous modeling, the model as design, continuous pliability, localized focus, and postponed decision. These issues not only have a technical, CAD-related aspect, but also are connected to architectural design. Most of these aspects are subject of contemporary debate in architectural design. On this basis, we can indicate where CAD is making a potential difference in architectural design.
keywords Digital design, CAAD
series eCAADe
email
more http://www.ds.arch.tue.nl/General/Staff/henri
last changed 2022/06/07 07:54

_id ddss9801
id ddss9801
authors Achten, Henri and Leeuwen, Jos van
year 1998
title A Feature-Based Description Technique for Design Processes: A Case Study
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary In order to develop appropriate tools for decision support in design processes, it is necessary to found them on an understanding of design. Analytical techniques of design processes that have a direct relationship with tool development can enhance design support systems development. The paper focuses on a design support system in the VR-DIS research program. The aim of this research program is to develop insight in the architectural design process and to establish design tools for architectsworking in Virtual Reality. The basic approach for data modelling in VR in this research is based on an extension of the Feature Based Modelling paradigm taken from design in mechanical engineering. The computer model of the design in the system is a Feature-based model. This paper describes design processes in terms of changes in the Feature-based model of the design. For this purpose, a case of a house design is used. Drawings in the conceptual design phase up to the preliminary design phase arestudied. Each state of the drawings is described in terms of a Feature-model. Particular design actions such as creation of spaces, definition of architectural elements, and changes during the design process can be expressed in terms of changes in the Feature-model. Because of the use of Features, the changes can be formalised in the VR-DIS system. The description in terms of Features offers an analytical toolthat leads to a functional brief for design support tools. The paper ends with a discussion of implications and future work.
series DDSS
last changed 2003/11/21 15:15

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