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105. | Crivelli, Juliana de Mello; Vizioli, Simone Helena Tanoue (2016) | Gamificaç?o na educaç?o patrimonial: Escola Álvaro Gui?o (SP-BR) [Gamification in patrimonial education: Escola Álvaro Gui?o (SP-BR)]
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Delft University of Technology https://papers.cumincad.org/cgi-bin/works/Show?3207 | |
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110. | Fox, C. William (1990) | Integrating Computing into an Architectural Undergraduate Program
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International Conference on Generative Art https://papers.cumincad.org/cgi-bin/works/Show?ga0202 | |
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The Electronic Design Studio: Architectural Knowledge and Media in the Computer Era [CAAD Futures ‘89 Conference Proceedings / ISBN 0-262-13254-0] Cambridge (Massachusetts / USA), 1989, pp. 387-392 https://papers.cumincad.org/cgi-bin/works/Show?2613 | |
113. | Fure, Adam and Daubmann, Karl (2003) | housemc - Mass-CraftingNumerical instructions for construction
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116. | Garber, R., Robertson, N. (2006) | The Pleated Cape: From the Mass-Standardization of Levittown to Mass Customization Today
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117. | Gero, John S. and Maher, Mary Lou (1990) | Theoretical Requirements for Creative Design by Analogy
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