CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 18461 to 18477 of 18477

_id ecaade2015_59
id ecaade2015_59
authors Österlund, Toni and Pihlajaniemi, Henrika
year 2015
title VirtuAUL - A Design Framework for Adaptive Lighting
doi https://doi.org/10.52842/conf.ecaade.2015.1.201
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 201-210
wos WOS:000372317300021
summary The rapid development of lighting technology and the integration of information technology into our everyday environments, have opened up new possibilities for the creative and sustainable design of adaptive lighting. For the design, control and real-world implementation of adaptive lighting, we present a novel design framework called VirtuAUL. The framework consists of computational methods and tools that allow for the lighting designer to design adaptive lighting processes, that generate lighting patterns based on sensor stimuli, without the need for programming. The control and design methodology is based on the deployment of network-based agents: designer controls and guides flows of agents in a virtually defined network, where lights and sensors act as the network nodes. The VirtuAUL designer software allows for the designer to graphically define the adaptive processes that generate the lighting patterns by modifying the network nodes, topology, link directionalities, agent parameters and other design elements.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=862a93b4-702d-11e5-a471-537a93f22d37
last changed 2022/06/07 07:57

_id ecaade2015_199
id ecaade2015_199
authors Özdal, Özde and Özkar, Mine
year 2015
title Productive Encounters - Children, Learning Spaces, and Piezoelectrics
doi https://doi.org/10.52842/conf.ecaade.2015.2.659
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 659-666
wos WOS:000372316000073
summary There is a strong relation between playful learning and the environment children inhabit. An environment can easily turn into a medium for play while its patterns and children's interactions with these patterns can turn into experiences of learning. Developed upon findings from an analog pilot study and built with an open source electronic platform and piezoelectric sensors, our prototype translates children's physical actions into responses of an interactive device. Experiments with children using the prototype support, in part, a unifying approach to designing playful learning environments embedded with tangible spatial interaction.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=97476742-6e90-11e5-893f-00190f04dc4c
last changed 2022/06/07 07:57

_id acadia19_380
id acadia19_380
authors Özel, Güvenç; Ennemoser, Benjamin
year 2019
title Interdisciplinary AI
doi https://doi.org/10.52842/conf.acadia.2019.380
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 380- 391
summary Architecture does not exist in a vacuum. Its cultural, conceptual, and aesthetic agendas are constantly influenced by other visual and artistic disciplines ranging from film, photography, painting and sculpture to fashion, graphic and industrial design. The formal qualities of the cultural zeitgeist are perpetually influencing contemporary architectural aesthetics. In this paper, we aim to introduce a radical yet methodical approach toward regulating the relationship between human agency and computational form-making by using Machine Learning (ML) as a conceptual design tool for interdisciplinary collaboration and engagement. Through the use of a highly calibrated and customized ML systems that can classify and iterate stylistic approaches that exist outside the disciplinary boundaries of architecture, the technique allows for machine intelligence to design, coordinate, randomize, and iterate external formal and aesthetic qualities as they relate to pattern, color, proportion, hierarchy, and formal language. The human engagement in this design process is limited to the initial curation of input data in the form of image repositories of non-architectural disciplines that the Machine Learning system can extrapolate from, and consequently in regulating and choosing from the iterations of images the Artificial Neural Networks are capable of producing. In this process the architect becomes a curator that samples and streamlines external cultural influences while regulating their significance and weight in the final design. By questioning the notion of human agency in the design process and providing creative license to Artificial Intelligence in the conceptual design phase, we aim to develop a novel approach toward human-machine collaboration that rejects traditional notions of disciplinary autonomy and streamlines the influence of external aesthetic disciplines on contemporary architectural production.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:57

_id 2004_228
id 2004_228
authors Özener, Ozan Önder, Akleman, Ergun and Srinivasan, Vinod
year 2004
title Interactive Rind Modeling for Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2004.228
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 228-237
summary The paper presents a new modeling technique for architectural design. Rind modeling provides for the easy creation of surfaces resembling peeled and punctured rinds. We show how the method‘s two main steps of 1) creation of a shell or crust 2) opening holes in the crust by punching or peeling can be encapsulated into a real time semi-automatic interactive algorithm. We include a number of worked examples, some by students in a special modeling workshop that demonstrate the ease with which a large variety of intricate rind shapes can be created. Rind modeling method allows us developing a user-friendly tool for designers and architects. The new tool extends the abilities of polygonal modeling and allows designers to work on structured and consistent models for architectural design purposes. Rind modeling gives architects and designers a processing flexibility. It can be used in conceptual modeling during the early design phase. It can also be efficiently used for creating variety of shell structures for architectural design.
keywords CAAD, Digital Design, 3D Modeling, Subdivision Surfaces
series eCAADe
last changed 2022/06/07 07:57

_id ijac202321102
id ijac202321102
authors Özerol, Gizem; Semra Arslan Selçuk
year 2023
title Machine learning in the discipline of architecture: A review on the research trends between 2014 and 2020
source International Journal of Architectural Computing 2023, Vol. 21 - no. 1, pp. 23–41
summary Abstract Through the recent technological developments within the fourth industrial revolution, artificial intelligence (AI) studies have had a huge impact on various disciplines such as social sciences, information communication technologies (ICTs), architecture, engineering, and construction (AEC). Regarding decision-making and forecasting systems in particular, AI and machine learning (ML) technologies have provided an opportunity to improve the mutual relationships between machines and humans. When the connection between ML and architecture is considered, it is possible to claim that there is no parallel acceleration as in other disciplines. In this study, and considering the latest breakthroughs, we focus on revealing what ML and architecture have in common. Our focal point is to reveal common points by classifying and analyzing current literature through describing the potential of ML in architecture. Studies conducted using ML techniques and subsets of AI technologies were used in this paper, and the resulting data were interpreted using the bibliometric analysis method. In order to discuss the state-of-the-art research articles which have been published between 2014 and 2020, main subjects, subsets, and keywords were refined through the search engines. The statistical figures were demonstrated as huge datasets, and the results were clearly delineated through Sankey diagrams. Thanks to bibliometric analyses of the current literature of WOS (Web of Science), CUMINCAD (Cumulative Index about publications in Computer Aided Architectural Design supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD, and CAAD futures), predictable data have been presented allowing recommendations for possible future studies for researchers.
keywords Artificial intelligence, machine learning, deep learning, architectural research, bibliometric analysis
series journal
last changed 2024/04/17 14:30

_id ascaad2021_044
id ascaad2021_044
authors Özerol, Gizem; Semra Selçuk
year 2021
title Designing Facades Based on Daylight Parameter: A Proposal for the Production of Complex Surface Panelization
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 58-68
summary Nowadays, due to the increasing demand for sustainable design and energy efficient buildings, “performance” is becoming a key parameter behind design decisions. Traditional design methods may be insufficient in both evaluating the energy performance and producing optimized design alternatives, as well as in understanding the relationship between design variables and performance metrics. Recently, via parametric design tools and optimization algorithms, a wide range of design methods have been formed and various performance data have been measured and optimized. In this context, this study offers a design approach to integrate sustainability principles and physical environmental conditions into the design process as a quantifiable parameter used to improve building performance. Further, this study aims to design a facade and its modules based on environmental conditions in Istanbul, Turkey. The design process focuses on daylight radiation and the analysis of environmental data using a digital model. Rhino and Grasshopper software was used as the digital medium for design and Ladybug-Honeybee plugins were utilized in the analysis. Based on Istanbul’s weather data obtained from Ladybug, optimization of the model consisting of the first diagrams was achieved during the environmental analysis process. The model underwent the analysis process created for facade panelization and the panelization process was carried out according to daylight radiation. After the design process is completed, the model will be ready for production for the 3d printed model. As a result of the study, a discussion developed on how to integrate precast concrete panels into the design of complex geometrical surfaces using computational design techniques.
series ASCAAD
email
last changed 2021/08/09 13:11

_id caadria2014_218
id caadria2014_218
authors Özgan, Sibel Yasemin and Mine Özkar
year 2014
title Playing by the Rules
doi https://doi.org/10.52842/conf.caadria.2014.023
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 23–32
summary Despite reservations for the rule-based perspective of design with regards to creativity, the role and the potential of rules is instrumental in reflective design thinking. Rules enable sensible and functional conversations about the process. Working with (and mastering) a small rule set is common amongst artists as well. Escher developed rules based on the shape combinations in Majolica tiles to investigate regular plane divisions in his own work. Dwelling on a rule set allows for explorations in a rich design space that result in new series of works. Escher’s published sketches show that throughout his artworks, keenness in seeing shape relations and an ability in manipulating simple shape rules leads to numerous artworks from the same tessellations. Through a visual and rule-based analysis of artistic tiling in Escher’s work, the paper provides a computational perspective on analytical methods for design.
keywords Shape; Shape Grammars; Art; Rule-based Design; Rules as templates; Escher
series CAADRIA
email
last changed 2022/06/07 07:57

_id sigradi2015_4.219
id sigradi2015_4.219
authors Özgan, Sibel Yasemin; Sevmen, Deniz Pastutmaz
year 2015
title Recalling the Heritage of Ancient Wreath Designs: An Exploration of the Computation In Making
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 183-189.
summary The making of ancient gold wreaths is one of the unique and forgotten crafting activities, which has influenced various modern designs such as jewelries, furniture, wall decorations and ornaments. Wreath designs stand as good examples for hands-on material computation, since they are made from gold, which is known for its extraordinary durability and malleability. In this study, we try to decompose the overall rules by investigating the design development of ancient gold wreaths. The crafting activity stand as an essential attribute, which alters visual grammar rules. By decomposing the visual rules, we are able to define the relations between crafting, material properties, making techniques and visual appearance.
keywords Digital Heritage, Digital Craftsman, Ancient Wreath, Traditional Crafts, Computational Making
series SIGRADI
email
last changed 2016/03/10 10:03

_id ecaadesigradi2019_599
id ecaadesigradi2019_599
authors Özkar, Mine, Hamzao?lu, Begüm and Özgan, Sibel Yasemin
year 2019
title A Historical Perspective to Fabrication in Architecture for Preserving Heritage
doi https://doi.org/10.52842/conf.ecaade.2019.2.619
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 619-624
summary Digital technologies have recently been at the forefront of the causal link between making and design. A growing number of architecture programs of universities incorporates fabrication to the educational environment, and even to the curriculum. Fabrication technology is now considered among the set of tools students are expected to acquire a basic knowledge of and skills in. Nevertheless, the pedagogical potential of fabrication in communicating traditions of making is underused in an oversight of the continuity of the relevant know-how. Our position is that traditions of making can be the subject matter of fabrication with the objective to remedy the role of fabrication tools in architectural history, sustainable architectural production, and in the field of digital heritage. In this paper, we report on two comparative studies that illustrate how the instrumental factors of two historical crafts can be articulated using fabrication.
keywords computational design; craft; stone carving; tile mosaic
series eCAADeSIGraDi
email
last changed 2022/06/07 07:57

_id 2005_311
id 2005_311
authors Özkar, Mine
year 2005
title Lesson 1 in Design Computing Does not Have to be with Computers
doi https://doi.org/10.52842/conf.ecaade.2005.311
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 311-318
summary This paper proposes basic design instruction as a possible setting for introducing the concept of design computing to architecture students in the first year of their education. The argument is based on two viewpoints. The first extends the positivistic understanding of computation to visual reasoning in general. The second recognizes visual design activity as a reasoning process. The author suggests that, in order for computation to be embedded in the ways of design thinking, an understanding of it needs to be built-in, both as concept and as practice, into learning about the design process. The study draws attention particularly to basic design instruction as a setting for design and computation to be learnt concurrently. Examples from the first year curriculum at Middle East Technical University are given to illustrate the discussion.
keywords Basic Design; Computation; Design Reasoning; Design Thinking
series eCAADe
email
last changed 2022/06/07 07:57

_id cf2007_099
id cf2007_099
authors Özkar, Mine
year 2007
title Learning by Doing in the Age of Design Computation
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 99-112
summary A design teaching approach of integrating the notions of design thinking and computing in the first year of architectural design education is introduced and discussed. The approach aims to enhance and bring up-to-date the educational practice of “learning by doing” in the first year foundations curriculum. In the studied example, the analytical phases of thinking in a simple design task are systematically and visually recorded. This documentation is incorporated to the design process as a means for the students to consciously reflect on their design thinking.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id caadria2021_375
id caadria2021_375
authors Özlem Çavuş , Hizir Gökhan Uyduran , Delara Razzaghmanesh and Imdat As
year 2021
title An evolutionary approach for topology finding in flexible and modular housing
doi https://doi.org/10.52842/conf.caadria.2021.1.231
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 231-240
summary Today, the living environment is much more complex due to rapid urbanization and cities hardly can bear increasing crowds. This evolving environment together with the change in living habits, put a strain on the shoulders of architects and engineers to find faster and more effective solutions towards flexible and responsive design in future city scenarios. Modular design is one of the most suitable solutions since it is based on interchangeable components that facilitate different combinations and activities responding to emerging needs and demands without demolishing a whole edifice. There are many available algorithms defining rules for the automated generation of modular building units but mainly designed for top-down solutions. This paper proposes an evolutionary approach aiming to find topological relations among the units based on a specific architectural program concerning environmental performance. Environmental conditions define the rules for the growth of units on site. The algorithm produces an automatic layout through a set of positioning rules for units organized around a core depending on a branching system. In this sense, this paper contributes to showing how rule-based modular growth on-site is shaped with environmental and architectural concerns for future city scenarios.
keywords Modular Housing; Affordable Housing; Future City; Branching Structure; Evolutionary Approach
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:57

_id sigradi2024_235
id sigradi2024_235
authors Özmutlu, Bengü, Uzun, Can and Kavakoglu, Ayºegül Akçay
year 2024
title ML-Based Speculative Queries Of Anthropometric Spatial Transformations: The Case of Mythoskeleton
source Herrera, Pablo C., Gómez, Paula, Estevez, Alberto T., Torreblanca-Díaz, David A. Biodigital Intelligent Systems - Proceedings of the XXVIII Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2024) - ISBN 978-9915-9635-2-5, iBAG-UIC Barcelona, Spain, 13-15 November 2024, pp. 2625–2636
summary Over the past decade, advancements in artificial intelligence models like Generative Adversarial Networks (GAN) have accelerated exploration of spatial transformations in architecture, design, art, and science. The triad of human, body, and space is prominent with speculative approaches imagining anatomical changes through AI. This study examines body perception through anthropometric analysis of a Machine Learning (ML) model to be trained. Inspired by E.B. Hudspeth's sci-fi anatomy book The Resurrectionist: The Lost Work of Dr. Spencer Black, the Mythoskeleton case study explores the question, 'What if mythological beasts were evolutionary ancestors of humans? How would architectural space transform?' The study involves (1) gathering skeleton images of mythological beasts, (2) training the StyleGAN2 model, (3) generating predicted skeleton models, and (4) analyzing spatial transformations through projection mapping. Findings show anthropometric differences between human and predicted skeletons could lead to organic and dynamic spatial transformations, significantly impacting spatial design in the digital era.
keywords Machine learning, StyleGAN2, Projection mapping, Anthropometry, Spatial transformation
series SIGraDi
email
last changed 2025/07/21 11:51

_id sigradi2023_498
id sigradi2023_498
authors Ünlü, Ekin, Güzelci, Orkan Zeynel and Alaçam, Sema
year 2023
title Section Grammars: An Experimental Study on Decoding Forms of Underground Cities
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1157–1168
summary This study offers two key contributions. Firstly, it introduces the concept and framework of "section grammars" (SecG), which is derived from Stiny's shape grammars. Secondly, it investigates the potential of SecG in generating existing and alternative section layouts for ancient underground cities. The case study focuses on Derinkuyu, which is located in Cappadocia, Turkey. The study thoroughly examines the components of the Derinkuyu underground city, presents its parameters, and explains the rules based on the relations between these components. The study employs these elements and rules to generate an existing satellite city as well as a new synthetic satellite city. Finally, the paper discusses the outcomes of implementing the SecG framework. This study contributes to shape grammar studies by integrating the subtractive (carving) approach and the topological relations observed in underground cities into the proposed framework.
keywords Shape grammars, Section grammars, Underground cities, Cappadocia, Derinkuyu
series SIGraDi
email
last changed 2024/03/08 14:08

_id caadria2025_628
id caadria2025_628
authors Ünlü, Ekin, Sısová, Kateøina and Vele, Jiøí
year 2025
title Secret Factory: Networked fabrication and digital maker communities - unlocking the further potential of distributed 3D printings
source Dagmar Reinhardt, Nicolas Rogeau, Christiane M. Herr, Anastasia Globa, Jielin Chen, Taro Narahara (eds.), ARCHITECTURAL INFORMATICS - Proceedings of the 30th CAADRIA Conference, Tokyo, 22-29 March 2025, Volume 2, pp. 141–150
summary The importance of this study is regarding the exploration of the Secret Factory Model, which aims at local production in a decentralised and sustainable manner. It fills a gap in current manufacturing models and proposes innovative technologies in IoT, recycling, and modular design towards inclusive and eco-friendly production. The focus of this study is to examine how collective action and innovation in maker communities might contribute to sustainable manufacturing practices in terms of environmental impact and community involvement.  The methodology adopted a thorough investigation into the work done by leading-maker communities and an investigation into how their practices might improve the Secret Factory model. Critical findings demonstrate that although effective in localised production, communities suffer from scalability and quality management iss 08641080
keywords Networked Fabrication, Digital Maker Communities, Distributed 3D Printing, Internet of Production (IoP), Decentralised Manufacturing
series CAADRIA
email
last changed 2025/04/18 12:25

_id ecaade2015_173
id ecaade2015_173
authors Üsküplü, Taner and Çolako_lu, Birgül
year 2015
title Using Location-Based Social Network Data and Urban Topological Analyses for Predicting City Center Expansion Zones
doi https://doi.org/10.52842/conf.ecaade.2015.1.539
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 539-544
wos WOS:000372317300058
summary This paper introduces an ongoing study that aims to combine location-based social network analyses and topological space syntax analyses for reading the city and developing urban strategies, compatibly with city center expansion trends. This study focuses on: a) Analyzing/visualization of the big data that emerged from location-based social networks that exposes activity trends of the study area. b) Revealing relationships between activity distribution and potential movement axes -that achieved through space syntax analysis- c) Evaluating potential movement axes and activity trend relations for reasoning urban decision making.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=84c29f10-70d9-11e5-9e88-4fdbf1ba31b3
last changed 2022/06/07 07:52

_id ijac20053106
id ijac20053106
authors özener, Ozan önder; Akleman, Ergun; Srinivasan, Vinod
year 2005
title Interactive Rind Modeling for Architectural Design
source International Journal of Architectural Computing vol. 3 - no. 1, 93-106
summary The paper presents a new modeling technique for architectural design. Rind modeling provides for the easy creation of surfaces resembling peeled and punctured rinds. We show how the method's two main steps of creation of a shell or crust and then opening holes in the crust by punching or peeling can be encapsulated into a real time semi-automatic interactive algorithm.The rind modeling method allows us to develop a user-friendly tool for designers and architects. The new tool extends the abilities of polygonal modeling and allows designers to work on structured and consistent models for architectural design purposes. Rind modeling gives architects and designers a processing flexibility. It can be used in conceptual modeling during the early design phase. It can also be efficiently used for creating variety of shell structures for architectural design.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

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