CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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21. Bertuzzi, Juan Pablo; Chiarella, Mauro (2018) Gamification of Educational Environments through Virtual Reality Platforms

SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, Săo Carlos 7 - 9 November 2018, pp. 975-979 https://papers.cumincad.org/cgi-bin/works/Show?sigradi2018_1348
22. Biloria, Nimish; Valentina Sumini (2009) Performative Building Skin Systems: A Morphogenomic Approach Towards Developing Real-Time Adaptive Building Skin Systems

International Journal of Architectural Computing vol. 7 - no. 4, 643-676 https://papers.cumincad.org/cgi-bin/works/Show?ijac20097408
23. Bourdakis, Vassilis (2010) Designing Interactions: A step forward from time based media and synthetic space design in architectural education

FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.151-156 https://doi.org/10.52842/conf.ecaade.2010.151
24. Breutmann, Bernd; Mónica Inés Fernández, Ricardo Piégari, Roberto Guerrero, Adriane Borda Almeida da Silva, Neusa Rodrigues Félix, Alfredo Pina, Lore Huizi, Francisco José Serón Arbeloa, Pedro Latorre Andrés, Carlos Vaz de Carvalho, Marcelo Payssé Alvarez, Juan Pablo Portillo Burghi (2005) Project “Network Alfa T-GAME L3: teaching computer graphics and multimedia, long-life learning” - Institutional and interdisciplinary outreach university services.

SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 355-361 https://papers.cumincad.org/cgi-bin/works/Show?sigradi2005_355
25. Chen Rui, Irene; Schnabel Marc Aurel (2011) Multi-touch - the future of design interaction

Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572. https://papers.cumincad.org/cgi-bin/works/Show?cf2011_p135
26. Choi, Joshua (2015) Democratic Play - Crowd-Sourcing through Digital Games for Architectural Design

Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 187-197 https://doi.org/10.52842/conf.ecaade.2015.2.187
27. da Rocha Santos, Carlos Eduardo, Dias, Maria Angela and Braida, Frederico (2021) Digital Games and Spatial Skills in Architecture and Urbanism Education

Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 867–876 https://papers.cumincad.org/cgi-bin/works/Show?sigradi2021_367
28. Di Giuda, Giuseppe Martino, Villa, Valentina, Ciribini, Angelo Luigi Camillo and Tagliabue, Lavinia Chiara (2017) Theory of Games and Contracts to define the Client role in Building Information Modeling

Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 161-168 https://doi.org/10.52842/conf.ecaade.2017.1.161
29. Dokonal, Wolfgang and Hirschberg, Urs (Eds.) (2003) Digital Design

21th eCAADe Conference Proceedings [ISBN 0-9541183-1-6], Graz (Austria) 17-20 September 2003, 677 p. https://doi.org/10.52842/conf.ecaade.2003
30. Dounas, Theodoros, Spaeth, Benjamin, Wu, Hao and Zhang, Chenke (2017) Speculative Urban Types - A Cellular Automata Evolutionary Approach

P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 313-322 https://doi.org/10.52842/conf.caadria.2017.313
31. Dounas, Theodoros; Spaeth, A. Benjamin; Wu, Hao; Zhang, Chenke (2017) Dense Urban Typologies and the Game of Life: Evolving Cellular Automata

Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 648-666. https://papers.cumincad.org/cgi-bin/works/Show?cf2017_648
32. Ferreira de Barros Filho, Gilson; de Farias Panet Barros, Amélia (2018) A gamified perspective in the learning of patrimonial architecture

SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, Săo Carlos 7 - 9 November 2018, pp. 1120-1127 https://papers.cumincad.org/cgi-bin/works/Show?sigradi2018_1398
33. Gil, Jorge; Pinto Duarte, Jose (2008) Towards an Urban Design Evaluation Framework

Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 257-264 https://doi.org/10.52842/conf.ecaade.2008.257
34. Hadiatmadja, Juniarto (2024) Review on the Use of Conversational AI NPC Avatars in Teaching and Learning BIM: A Preliminary Observation of Its Introduction in a Built Environment Related Course in Singapore

Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 1, pp. 261–270 https://doi.org/10.52842/conf.caadria.2024.1.261
35. Hirschberg, U., Gramazio, F., Hľger, K., Liaropoulos Legendre, G., Milano, M. and Stöger, B. (2000) EventSpaces. A Multi-Author Game And Design Environment

Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 65-72 https://doi.org/10.52842/conf.ecaade.2000.065
36. Hopfenblatt, James and Balakrishnan, Bimal (2018) The "Nine-Square Grid" Revisited: 9-Cube VR - An Exploratory Virtual Reality Instruction Tool for Foundation Studios

T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 463-471 https://doi.org/10.52842/conf.caadria.2018.1.463
37. Huang, Xiaoran, Kimm, Geoff and Burry, Mark (2021) Exploiting game development environments for responsive urban design by non-programmers - melding real-time ABM pedestrian simulation and form modelling in Unity 3D

A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 689-698 https://doi.org/10.52842/conf.caadria.2021.2.689
38. Huang, Xiaoran, White, Marcus and Burry, Mark (2018) Design Globally, Immerse Locally - A Synthetic Design Approach by Integrating Agent Based Modelling with Virtual Reality

T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 473-482 https://doi.org/10.52842/conf.caadria.2018.1.473
39. Hudson, Roly; Drew MacDonald, Mark Humphreys (2011) Race track modeler. Developing an Iterative Design Workflow Combining a Game Engine and Parametric Design

Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings https://doi.org/10.52842/conf.acadia.2011.x.v2b
40. Indraprastha, Aswin; Shinozaki, Michihiko (2008) Constructing Virtual Urban Environment Using Game Technology

Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 359-366 https://doi.org/10.52842/conf.ecaade.2008.359

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