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62. | Nazarian, Shadi (2001) | TRANSFORMING LANGUAGE OF ARCHITECTURE
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64. | Pena-Mora, F. and Mills, J.W. (2001) | Component-based architecture for online collaborative disaster relief mission planning environments
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65. | Roy, U., Pramanik, N., Sudarsan, R., Sriram, R.D. and Lyons, K.W. (2001) | Function-to-form mapping: model, representation and applications in design synthesis
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67. | Bakker, N.H. (2001) | Spatial Orientation in Virtual Environments
Delft University of Technology https://papers.cumincad.org/cgi-bin/works/Show?174f | |
68. | Bukowski, Richard W. (2001) | Interactive Walkthrough Environments for Simulation
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69. | Camarata, Ken (2001) | Navigational Blocks (an interplay between the physical and the virtual)
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70. | Conti, G., Ucelli, G. and Maver, T. (2001) | JCAD-VR: Java Collaborative Architectural Design Tool in Virtual Reality - A Java3D based scalable framework for real-time, multiplatform VR environments
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71. | Duarte, J. P. (2001) | Customizing mass housing: a discursive grammar for Siza’s Malagueira houses
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Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 61-74 https://papers.cumincad.org/cgi-bin/works/Show?d960 | |
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SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 156-158 https://papers.cumincad.org/cgi-bin/works/Show?7d5e | |
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75. | Lima, F.C., Nunes Cosenza, C.A., Lima, P.R. and Rheingantz, P.A. (2001) | MAQUETE VIRTUAL APLICADA EM DIAGNÓSTICO DE ADEQUAÇÃO: EDIFÍCIO CORPORATIVO DO INPI / RJ - BRASIL (Virtual Model Applied to Adequacy Diagonosis: INPI Corporate Building (Rio de Janeiro - Brasil))
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76. | Low, Boon Kee and Sloan, Brian (2001) | A perspective on the digital interactive service industry for building professionals
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78. | Martini, Kirk (2001) | Non-linear Structural Analysis as Real-Time Animation Borrowing from the Arcade
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79. | Maver, T., Harrison, C. and Grant, M. (2001) | Virtual Environments for Special Needs. Changing the VR Paradigm
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